Loading Screens – Arma 3
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Lou Montana (talk | contribs) m (Text replacement - "[[{{arma3}}]]" to "{{arma3}}") |
Lou Montana (talk | contribs) m (Text replacement - "{{arma3}}" to "{{GameCategory|arma3|link= y}}") |
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{{GameCategory|arma3|link= y}} loading screens composes of two main sections: | |||
* '''Map''' - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission. | * '''Map''' - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission. | ||
* '''Mission''' - previews currently loaded mission; fixed size. Configured in mission. | * '''Mission''' - previews currently loaded mission; fixed size. Configured in mission. | ||
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'''Image''' | '''Image''' | ||
* | * must be in [[PAA File Format|paa]] or jpg file format | ||
* '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area) | * '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area) | ||
* Ideally '''1024x512''' pixels | * Ideally '''1024x512''' pixels | ||
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class CfgWorlds | class CfgWorlds | ||
{ | { | ||
class Stratis: CAWorld | class Stratis : CAWorld | ||
{ | { | ||
author = "Bohemia Interactive"; // Author | author = "Bohemia Interactive"; // Author | ||
Line 57: | Line 57: | ||
'''Image''' | '''Image''' | ||
* | * Preferably [[PAA File Format|paa]], but jpg file format works too | ||
* '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future | * '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future | ||
{{GameCategory|arma3|Editing}} | {{GameCategory|arma3|Editing}} |
Latest revision as of 13:00, 19 March 2024
Arma 3 loading screens composes of two main sections:
- Map - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission.
- Mission - previews currently loaded mission; fixed size. Configured in mission.
Mission Configuration
author = "John Doe"; // Author
onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha)
onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description
loadScreen = "loadScreen_ca.paa"; // Preview picture
class Header
{
gameType = Coop; // MP mission type
};
Image
- must be in paa or jpg file format
- 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area)
- Ideally 1024x512 pixels
World Configuration
class CfgWorlds
{
class Stratis : CAWorld
{
author = "Bohemia Interactive"; // Author
description = "Stratis"; // World name
pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map
pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture
// Loading texts displayed on the bottom of the loading screen (picked randomly)
loadingTexts[] =
{
"Area of Stratis is 19.3 square kilometers.",
"Stratis is of volcanic origin, with many rocks and crevices.",
"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area."
};
};
};
Image
- Preferably paa, but jpg file format works too
- 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future