BIS fnc respawnEndMission: Difference between revisions

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|s2= unit call [[BIS_fnc_respawnEndMission]]
|s2= unit call [[BIS_fnc_respawnEndMission]]


|p11= unit: [[Object]] -
|p11= unit: [[Object]]
 
|r2= [[Nothing]]
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|x2= <sqf>player call BIS_fnc_respawnEndMission;</sqf>
|x2= <sqf>player call BIS_fnc_respawnEndMission;</sqf>


|seealso= [[BIS_fnc_endMission]] [[BIS_fnc_respawnTickets]] [[BIS_fnc_missionRespawnType]] [[playableUnits]], [[isMultiplayer]]
|seealso= [[BIS_fnc_endMission]] [[BIS_fnc_respawnTickets]] [[BIS_fnc_missionRespawnType]] [[playableUnits]] [[isMultiplayer]]
}}
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Latest revision as of 11:50, 26 March 2024

Hover & click on the images for description

Description

Description:
End a mission if all players are dead and there are no more respawn tickets (if any).
  • Standard syntax is for when Respawn is "NONE", "BIRD", "GROUP" or "SIDE"
  • Alternative syntax is for when Respawn is "INSTANT" or "BASE"
Only works in Multiplayer!
Execution:
call
Groups:
Respawn

Syntax

Syntax:
call BIS_fnc_respawnEndMission
Return Value:
Nothing - the script doesn't end

Alternative Syntax

Syntax:
unit call BIS_fnc_respawnEndMission
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_respawnEndMission;
Example 2:
player call BIS_fnc_respawnEndMission;

Additional Information

See also:
BIS_fnc_endMission BIS_fnc_respawnTickets BIS_fnc_missionRespawnType playableUnits isMultiplayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note