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Lou Montana (talk | contribs) m (Text replacement - "\| *arma2 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma2 |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2") |
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|arg= global | |arg= global | ||
|descr= On server machine, returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the object is [[local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]]. | |descr= On server machine, returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the object is [[Multiplayer Scripting#Locality|local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]]. | ||
|s1= | |s1= [[owner]] object | ||
|p1= object: [[Object]] | |||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_clientID = owner _someobject;</sqf> | ||
|seealso= [[publicVariableClient]] | |seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]] [[groupOwner]] [[flagOwner]] [[onPlayerConnected]] [[didJIPOwner]] [[local]] [[admin]] [[remoteExecutedOwner]] | ||
}} | }} | ||
Latest revision as of 11:51, 26 March 2024
Description
- Description:
- On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
Additional Information
- See also:
- publicVariableClient setOwner setGroupOwner groupOwner flagOwner onPlayerConnected didJIPOwner local admin remoteExecutedOwner
Notes
-
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