BIS fnc endMissionServer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
m (Added missing dynamically calculated ending type) |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Multiplayer | |gr1= Multiplayer | ||
Line 9: | Line 8: | ||
|serverExec= server | |serverExec= server | ||
| | |eff= global | ||
| endType call [[BIS_fnc_endMissionServer]] | |descr= Ends the mission properly for all players in a multiplayer environment. | ||
{{Feature|informative|This function is somewhat deprecated for custom endings since {{GVI|arma3|1.50}} as [[remoteExec|remote-exec]]uting [[BIS_fnc_endMission]] allows for more options: | |||
<sqf>["MyEnding", true, 3] remoteExec ["BIS_fnc_endMission", 0, true];</sqf> | |||
}} | |||
|s1= endType call [[BIS_fnc_endMissionServer]] | |||
|p1= endType: [[String]] - class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br> | |p1= endType: [[String]] - class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br> | ||
Can be '''custom''' or one of dynamically calculated ones: | Can be '''custom''' or one of dynamically calculated ones: | ||
* "EveryoneWon" - | * "EveryoneWon" - Show "MISSION COMPLETED" to everyone | ||
* "EveryoneLost" - | * "EveryoneLost" - Show "MISSION FAILED" to everyone | ||
* "SideScore" - | * "SideTickets" - Show "YOUR SIDE WON" to side/s with most tickets and "YOUR SIDE LOST" to everyone else | ||
* "GroupScore" - | * "SideScore" - Show "YOUR SIDE WON" to side with largest score | ||
* "PlayerScore" - | * "GroupScore" - Show "YOUR GROUP WON" to group with largest score | ||
* "PlayerScore" - Show "YOU WON" to player with largest score | |||
| | |r1= [[Boolean]] | ||
| | |x1= <sqf>"SideScore" call BIS_fnc_endMissionServer;</sqf> | ||
|}} | |seealso= [[BIS_fnc_endMission]] [[failMission]] [[forceEnd]] [[endMission]] | ||
}} |
Latest revision as of 21:01, 27 March 2024
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- endType call BIS_fnc_endMissionServer
- Parameters:
- endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:- "EveryoneWon" - Show "MISSION COMPLETED" to everyone
- "EveryoneLost" - Show "MISSION FAILED" to everyone
- "SideTickets" - Show "YOUR SIDE WON" to side/s with most tickets and "YOUR SIDE LOST" to everyone else
- "SideScore" - Show "YOUR SIDE WON" to side with largest score
- "GroupScore" - Show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - Show "YOU WON" to player with largest score
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_endMission failMission forceEnd endMission
Notes
-
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