BIS fnc endMissionServer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
m (Added missing dynamically calculated ending type) |
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* "EveryoneWon" - Show "MISSION COMPLETED" to everyone | * "EveryoneWon" - Show "MISSION COMPLETED" to everyone | ||
* "EveryoneLost" - Show "MISSION FAILED" to everyone | * "EveryoneLost" - Show "MISSION FAILED" to everyone | ||
* "SideTickets" - Show "YOUR SIDE WON" to side/s with most tickets and "YOUR SIDE LOST" to everyone else | |||
* "SideScore" - Show "YOUR SIDE WON" to side with largest score | * "SideScore" - Show "YOUR SIDE WON" to side with largest score | ||
* "GroupScore" - Show "YOUR GROUP WON" to group with largest score | * "GroupScore" - Show "YOUR GROUP WON" to group with largest score |
Latest revision as of 21:01, 27 March 2024
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- endType call BIS_fnc_endMissionServer
- Parameters:
- endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:- "EveryoneWon" - Show "MISSION COMPLETED" to everyone
- "EveryoneLost" - Show "MISSION FAILED" to everyone
- "SideTickets" - Show "YOUR SIDE WON" to side/s with most tickets and "YOUR SIDE LOST" to everyone else
- "SideScore" - Show "YOUR SIDE WON" to side with largest score
- "GroupScore" - Show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - Show "YOU WON" to player with largest score
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_endMission failMission forceEnd endMission
Notes
-
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