setVehicleLock: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "AgentRevolution" to "AgentRev")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|arg= local
|arg= local
Line 10: Line 24:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets vehicle lock. Possible values:
|descr= Sets vehicle lock. Possible values:
<br>  
<br>  
* "UNLOCKED"  
* "UNLOCKED"  
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* "LOCKEDPLAYER"
* "LOCKEDPLAYER"


| vehicleName '''setVehicleLock''' lockState
|s1= vehicleName [[setVehicleLock]] lockState


|p1= vehicleName: [[Object]]
|p1= vehicleName: [[Object]]


|p2= lockState: [[String]] see above
|p2= lockState: [[String]]
 
|r1= [[Nothing]]


| [[Nothing]]
|x1= <sqf>_veh1 setVehicleLock "LOCKED";</sqf>
 
|x1= <code>_veh1 [[setVehicleLock]] "LOCKED";</code>


|seealso= [[lock]], [[locked]], [[lockDriver]], [[lockCargo]], [[lockTurret]]
|seealso= [[lock]] [[locked]] [[lockDriver]] [[lockCargo]] [[lockTurret]]
}}
}}




{{GameCategory|ofpe|Scripting Commands}}
<dl class="command_description">
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on 2014-10-22 - 02:01 (UTC)</dd>
<dd class="notedate">Posted on October 22, 2014 - 02:01 (UTC)</dd>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dd class="note">
<dd class="note">
In Arma 3:<br>
In Arma 3:<br>
Line 49: Line 58:
</dd>
</dd>


<dd class="notedate">Posted on March 4, 2015 - 15:57 (UTC)</dd>
<dt><dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="notedate">Posted on 2015-03-04 - 15:57 (UTC)</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
<dd class="note">
DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.
DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:05, 4 May 2024

Hover & click on the images for description

Description

Description:
Sets vehicle lock. Possible values:
  • "UNLOCKED"
  • "DEFAULT"
  • "LOCKED"
  • "LOCKEDPLAYER"
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleLock lockState
Parameters:
vehicleName: Object
lockState: String
Return Value:
Nothing

Examples

Example 1:
_veh1 setVehicleLock "LOCKED";

Additional Information

See also:
lock locked lockDriver lockCargo lockTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-10-22 - 02:01 (UTC)
AgentRev
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"
setVehicleLock "LOCKEDPLAYER" = same as "lock 3"
Posted on 2015-03-04 - 15:57 (UTC)
Killzone_Kid
DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.