setVehicleLock: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "AgentRevolution" to "AgentRev") |
||
(8 intermediate revisions by the same user not shown) | |||
Line 39: | Line 39: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_veh1 setVehicleLock "LOCKED";</sqf> | ||
|seealso= [[lock]] [[locked]] | |seealso= [[lock]] [[locked]] [[lockDriver]] [[lockCargo]] [[lockTurret]] | ||
}} | }} | ||
Line 48: | Line 48: | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-10-22 - 02:01 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In Arma 3:<br> | In Arma 3:<br> | ||
Line 59: | Line 59: | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-03-04 - 15:57 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle. | DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle. |
Latest revision as of 23:05, 4 May 2024
Description
- Description:
- Sets vehicle lock. Possible values:
- "UNLOCKED"
- "DEFAULT"
- "LOCKED"
- "LOCKEDPLAYER"
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName setVehicleLock lockState
- Parameters:
- vehicleName: Object
- lockState: String
- Return Value:
- Nothing
Examples
- Example 1:
- _veh1 setVehicleLock "LOCKED";
Additional Information
- See also:
- lock locked lockDriver lockCargo lockTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-10-22 - 02:01 (UTC)
- AgentRev
-
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"
setVehicleLock "LOCKEDPLAYER" = same as "lock 3" - Posted on 2015-03-04 - 15:57 (UTC)
- Killzone_Kid
- DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect