BIS fnc EXP camp dynamicAISkill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(created page)
 
m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")
 
(33 intermediate revisions by 4 users not shown)
Line 1: Line 1:
/*
{{RV|type=function
Author: Nelson Duarte


Description:
|game1= arma3
Changes AI skill based on player count, responding to player connected / player disconnected events
|version1= 1.62


Parameters:
|gr1= Campaign
_this select 0: Mode - True to enable, false to disable
_this select 1: Affected Sides - The affected sides and their skill sets


Returns:
|serverExec= server
Nothing
*/


// Server only
|descr= Changes AI skill based on player count, responding to player connected / player disconnected events. This function does exactly the same as [[BIS_fnc_EXP_camp_setSkill]] execept that it automatically executes when a player joins or disconnects.
if (!isServer) ex
 
|s1= [mode, affectedSides] call [[BIS_fnc_EXP_camp_dynamicAISkill]]
 
|p1= mode: [[Boolean]] - (Optional, default [[true]]) [[true]] to enable, [[false]] to disable
 
|p2= affectedSides: [[Array]] - array of affected sides and their skill sets. For details see [[BIS_fnc_EXP_camp_setSkill]]
 
|r1= [[Nothing]]
 
|x1= <sqf>
[
true,
[
[WEST, 0.1, 0.2, 0.7, 0.6],
[EAST, 0.1, 0.2, 0.7, 0.6]
]
] call BIS_fnc_EXP_camp_dynamicAISkill;
</sqf>
 
|seealso= [[Arma 3: AI Skill]] [[setSkill]] [[skillFinal]] [[BIS_fnc_EXP_camp_setSkill]]
}}

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Changes AI skill based on player count, responding to player connected / player disconnected events. This function does exactly the same as BIS_fnc_EXP_camp_setSkill execept that it automatically executes when a player joins or disconnects.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[mode, affectedSides] call BIS_fnc_EXP_camp_dynamicAISkill
Parameters:
mode: Boolean - (Optional, default true) true to enable, false to disable
affectedSides: Array - array of affected sides and their skill sets. For details see BIS_fnc_EXP_camp_setSkill
Return Value:
Nothing

Examples

Example 1:
[ true, [ [WEST, 0.1, 0.2, 0.7, 0.6], [EAST, 0.1, 0.2, 0.7, 0.6] ] ] call BIS_fnc_EXP_camp_dynamicAISkill;

Additional Information

See also:
Arma 3: AI Skill setSkill skillFinal BIS_fnc_EXP_camp_setSkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note