skill: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
||
(39 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= AI Behaviour | ||
| | |descr= Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill. | ||
| | {{Feature|informative| | ||
* Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0. | |||
| | * If the '''superAI''' difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider. | ||
}} | |||
|s1= [[skill]] unit | |||
|p1= unit: [[Object]] | |||
|r1= [[Number]] | |||
|s2= unit [[skill]] skillName | |||
| | |s2since= arma1 1.00 | ||
| [[ | |p21= unit: [[Object]] | ||
|p22= skillName: [[String]] - possible values are: | |||
{{Columns|5| | |||
* "aimingAccuracy" | |||
* "aimingShake" | |||
* "aimingSpeed" | |||
* "endurance" | |||
* "spotDistance" | |||
* "spotTime" | |||
* "courage" | |||
* "reloadSpeed" | |||
* "commanding" | |||
* "general" | |||
}} | }} | ||
< | |r2= [[Number]] | ||
< | |||
< | |x1= <sqf>_skill = skill unit1;</sqf> | ||
|x2= <sqf>_myCourage = player skill "courage";</sqf> | |||
|seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] | |||
}} | |||
[[Category:AI]] | [[Category:AI]] | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
- Groups:
- AI Behaviour
Syntax
Alternative Syntax
- Syntax:
- unit skill skillName
- Parameters:
- unit: Object
- skillName: String - possible values are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance"
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- AI