skill: Difference between revisions

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m (added skillFinal)
m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.75


|1.75|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Returns current level of ability of person, in range between 0 and 1. Skill 1 is highest skill. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''skill''' unitName  |= Syntax
|game4= arma2
|version4= 1.00


|p1= unitName: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Number]] |= Return value
|game6= tkoh
|version6= 1.00


|s2= unitName '''skill''' skillType (''Arma2 only'')|= Syntax
|game7= arma3
|version7= 0.50


|p21= unitName: [[Object]] |= Parameter 1
|gr1= AI Behaviour
|p22= skillType: [[String]] - Possible values are:<br>
"aimingAccuracy"<br>
"aimingShake"<br>
"aimingSpeed"<br>
"endurance"<br>
"spotDistance"<br>
"spotTime"<br>
"courage"<br>
"reloadSpeed"<br>
"commanding"<br>
"general"<br>|= Parameter 2


|r2= [[Number]] |= Return value
|descr= Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
____________________________________________________________________________________________
 
|x1= <pre>_skill = skill unit1 </pre> |= Example 1
|x2= <pre>_myEndurance <nowiki>=</nowiki> player skill "Endurance"</pre> |= Example 2
____________________________________________________________________________________________


| [[skillFinal]],[[setSkill]], [[setSkill array]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= See also
{{Feature|informative|
* Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
* If the '''superAI''' difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider.
}}
 
|s1= [[skill]] unit
 
|p1= unit: [[Object]]
 
|r1= [[Number]]


|s2= unit [[skill]] skillName
|s2since= arma1 1.00
|p21= unit: [[Object]]
|p22= skillName: [[String]] - possible values are:
{{Columns|5|
* "aimingAccuracy"
* "aimingShake"
* "aimingSpeed"
* "endurance"
* "spotDistance"
* "spotTime"
* "courage"
* "reloadSpeed"
* "commanding"
* "general"
}}
}}


<h3 style="display:none">Notes</h3>
|r2= [[Number]]
<dl class="command_description">
 
<!-- Note Section BEGIN -->
|x1= <sqf>_skill = skill unit1;</sqf>
Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
 
|x2= <sqf>_myCourage = player skill "courage";</sqf>
 
|seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]]
}}


If superAI is enabled all units have skill of 1.0 regardless of the skill slider
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:AI]]
[[Category:AI]]
[[Category:Scripting Commands|SKILL]]
[[Category:Scripting Commands OFP 1.96|SKILL]]
[[Category:Scripting Commands ArmA|SKILL]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
  • Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
  • If the superAI difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider.
Groups:
AI Behaviour

Syntax

Syntax:
skill unit
Parameters:
unit: Object
Return Value:
Number

Alternative Syntax

Syntax:
unit skill skillName
Parameters:
unit: Object
skillName: String - possible values are:
  • "aimingAccuracy"
  • "aimingShake"
  • "aimingSpeed"
  • "endurance"
  • "spotDistance"
  • "spotTime"
  • "courage"
  • "reloadSpeed"
  • "commanding"
  • "general"
Return Value:
Number

Examples

Example 1:
_skill = skill unit1;
Example 2:
_myCourage = player skill "courage";

Additional Information

See also:
skillFinal setSkill setUnitAbility Arma 3: AI Skill Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note