BIS fnc animalBehaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid") |
Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
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|x1= <sqf>[animal] call BIS_fnc_animalBehaviour;</sqf> | |x1= <sqf>[animal] call BIS_fnc_animalBehaviour;</sqf> | ||
|seealso= [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]] [[createAgent]] | |seealso= [[Arma 3: Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]] [[createAgent]] | ||
}} | }} | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Animal behaviour control. Called by Animals_F
\Data \Scripts \main.fsm. - Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [animal] call BIS_fnc_animalBehaviour
- Parameters:
- animal: Object - the controlled animal
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Animal Behaviour createAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-09-29 - 19:38 (UTC)
- Killzone_Kid
- To override, add right after agent creation.