BIS fnc animalBehaviour: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Ambient | ||
| | |descr= Animal behaviour control. Called by {{hl|Animals_F\Data\Scripts\main.fsm}}. | ||
| | |s1= [animal] call [[BIS_fnc_animalBehaviour]] | ||
|p1= animal: [[Object]] - the controlled animal | |||
|r1= [[Nothing]] | |||
| < | |x1= <sqf>[animal] call BIS_fnc_animalBehaviour;</sqf> | ||
|seealso= [[Arma 3: Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]] [[createAgent]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2014-09-29 - 19:38 (UTC)</dd> | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
<dd class="note">To override, add <sqf>_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];</sqf> right after agent creation.</dd> | |||
</dl> | </dl> | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Animal behaviour control. Called by Animals_F
\Data \Scripts \main.fsm. - Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [animal] call BIS_fnc_animalBehaviour
- Parameters:
- animal: Object - the controlled animal
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Animal Behaviour createAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-09-29 - 19:38 (UTC)
- Killzone_Kid
- To override, add right after agent creation.