BIS fnc doorClose: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.00 | |version1= 1.00 | ||
|gr1= Scripts | |||
|arg= global | |arg= global | ||
Line 11: | Line 10: | ||
|eff= global | |eff= global | ||
|descr=Close a door with an animated doorhandle. | |descr= Close a door with an animated doorhandle. | ||
| | |s1= [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call [[BIS_fnc_doorClose]] | ||
| | |p1= building: [[Object]] - (Optional, default [[objNull]]) building | ||
| | |p2= doorAnimation: [[String]] - (Optional, default "") name of the door animation | ||
| | |p3= handleDownAnimation: [[String]] - (Optional, default "") animation source of handle down | ||
| | |p4= doorHandleUpAnimation: [[String]] - (Optional, default "") animation source of handle up | ||
|p5= animationPhase: [[Number]] - (Optional, default 0) value from 0-1 | |||
|p5=animationPhase: [[Number]] - (Optional, default 0) | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[building, "doorAnimation", "animationUp", "animationDown", 1] call BIS_fnc_doorClose;</sqf> | ||
|seealso= [[animate]] [[animateSource]] [[ | |seealso= [[animate]] [[animateSource]] [[BIS_fnc_door]] | ||
}} | }} |
Latest revision as of 13:13, 17 June 2024
Description
Syntax
- Syntax:
- [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call BIS_fnc_doorClose
- Parameters:
- building: Object - (Optional, default objNull) building
- doorAnimation: String - (Optional, default "") name of the door animation
- handleDownAnimation: String - (Optional, default "") animation source of handle down
- doorHandleUpAnimation: String - (Optional, default "") animation source of handle up
- animationPhase: Number - (Optional, default 0) value from 0-1
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- animate animateSource BIS_fnc_door
Notes
-
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