setSpeaker: Difference between revisions

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|x1= <sqf>unit1 setSpeaker "Male02GRE";</sqf>
|x1= <sqf>unit1 setSpeaker "Male02GRE";</sqf>


|seealso= [[speaker]] [[disableConversation]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] [[setIdentity]] [[setFace]]
|seealso= [[speaker]] [[disableConversation]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] [[setIdentity]] [[setFace]] [[hasCustomFace]]
}}
}}


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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on November 10, 2014 - 22:07 (UTC)</dd>
<dd class="notedate">Posted on 2014-11-10 - 22:07 (UTC)</dd>
<dt class="note">[[User:Deadfast|Deadfast]]</dt>
<dt class="note">[[User:Deadfast|Deadfast]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 10:06, 30 June 2024

Hover & click on the images for description

Description

Description:
Sets the speaker of a person.
Multiplayer:
The command needs to run on every computer with exactly the same arguments, otherwise the speaking unit could appear silent on other PCs.
Groups:
Unit IdentitySounds

Syntax

Syntax:
person setSpeaker speaker
Parameters:
person: Object
speaker: String - the used voice type, see Arma 3 Speakers
Return Value:
Nothing

Examples

Example 1:
unit1 setSpeaker "Male02GRE";

Additional Information

See also:
speaker disableConversation enableRadio enableSentences showSubtitles setIdentity setFace hasCustomFace

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-01-12 - 15:12 UTC
Lou Montana
speakers available in Arma 3 (v1.08):
Gender Profile setting US English
(B) for EN-GB available
Greek Persian
Male Male01_F Male01ENG(B) Male01GRE Male01PER
Male02_F Male02ENG(B) Male02GRE Male02PER
Male03_F Male03ENG(B) Male03GRE Male03PER
Male04_F Male04ENG(B) Male04GRE Male01PER
Male05_F Male05ENG Male05GRE Male02PER
Male06_F Male06ENG Male02GRE Male03PER
Male07_F Male07ENG Male03GRE Male01PER
Male08_F Male08ENG Male04GRE Male02PER
Male09_F Male09ENG Male01GRE Male03PER
Female - - - -
Posted on 2014-11-10 - 22:07 (UTC)
Deadfast
In order to stop a unit from talking you can use:
_unit setSpeaker "NoVoice"
This will have no negative effect on the ability to command the unit.