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|descr= Order an AI airplane to land at a given airport. '''ID''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | |descr= Order an AI airplane to land at a given airport. '''ID''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | ||
{{Feature | arma3 | | {{Feature|arma3| | ||
{{ | * {{GVI|arma3|1.68|size= 0.75}} it is possible to also make the airplane land at a [[Arma 3: Dynamic Airport Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see {{Link|#Example 2}} | ||
{{Feature|informative|To make a '''helicopter''' land | * {{GVI|arma3|2.18|size= 0.75}} it is also possible to make a helicopter land at a specific helipad. | ||
}} | |||
{{Feature|informative|To make a '''helicopter''' land, see the [[land]] command.}} | |||
|s1= plane [[landAt]] ID | |s1= plane [[landAt]] ID | ||
Line 47: | Line 49: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|s3= heli landAt [heliPad, mode] | |s3= heli [[landAt]] [heliPad, mode] | ||
|s3since= arma3 2. | |s3since= arma3 2.18 | ||
|p41= heli: [[Object]] - Helicopter/VTOL aircraft | |p41= heli: [[Object]] - Helicopter/VTOL aircraft | ||
Line 61: | Line 63: | ||
|x1= <sqf>_plane1 landAt 1;</sqf> | |x1= <sqf>_plane1 landAt 1;</sqf> | ||
|x2= <sqf>_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; | |x2= <sqf> | ||
_plane1 landAt _dynamicAirport1;</sqf> | _dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; | ||
_plane1 landAt _dynamicAirport1; | |||
</sqf> | |||
|x3= <sqf>_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; | |x3= <sqf> | ||
_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; | |||
_hpad setPosASL _pos; | _hpad setPosASL _pos; | ||
heli landAt [_hpad, "LAND"]; | heli landAt [_hpad, "LAND"]; |
Latest revision as of 16:21, 30 June 2024
Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax 1
- Syntax:
- plane landAt ID
- Parameters:
- plane: Object - a plane
- ID: Number - Airport ID
- Return Value:
- Nothing
Syntax 2
- Syntax:
- plane landAt airportObject
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Syntax 3
- Syntax:
- heli landAt [heliPad, mode]
- Parameters:
- heli: Object - Helicopter/VTOL aircraft
- heliPad: Object - A helipad object (can be an invisible helipad)
- mode: String - Landing mode. See the land command
- Return Value:
- Boolean - Returns true if landing command was issued successfully. false if failed.
Examples
- Example 1:
- _plane1 landAt 1;
- Example 2:
- _dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
- Example 3:
- _hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; _hpad setPosASL _pos; heli landAt [_hpad, "LAND"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect