setMissileTarget: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.92


|1.92
|gr1= Object Manipulation


|arg=
|gr2= Weapons


|eff=
|descr= Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.


|serverExec=
|s1= munition [[setMissileTarget]] target


|gr1= Object Manipulation
|p1= munition: [[Object]] - missile


|gr2= Weapons
|p2= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting


| Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work.
|r1= [[Boolean]] - [[true]] if successful


| munition [[setMissileTarget]] target
|s2= munition [[setMissileTarget]] [target, force]
|s2since= arma3 2.18


|p1= munition: [[Object]]
|p21= munition: [[Object]] - missile


|p2= target: [[Object]]
|p22= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting
|p23= force: [[Boolean]] - [[true]] to force target (for example to target countermeasure flare object)
|r2= [[Boolean]] - [[true]] if successful


| [[Boolean]] - [[true]] if succeessful
|x1= <sqf>missile1 setMissileTarget tank1;</sqf>


|x1= <code>missile1 [[setMissileTarget]] tank1;</code>
|x2= <sqf>
_missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"];
_missile setDir getDir player;
_tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"];
_tgt setVehicleTiPars [1, 1, 1];
[_missile, _tgt] spawn {
params ["_missile", "_tgt"];
sleep 0.1;
_missile setMissileTarget _tgt;
};
</sqf>


|x2= <code>_missile = [[createVehicle]] ["Missile_AGM_01_F",[[player]] [[modelToWorld]] [0,0,50],[],0,"CAN_COLLIDE"];
|x3= <sqf>_missile setMissileTarget objNull; // cancels targeting</sqf>
_tgt = [[createVehicle]] ["O_APC_Wheeled_02_rcws_v2_F",[[player]] [[modelToWorld]] [0,300,0],[],0,"CAN_COLLIDE"];
|x3= <sqf>_missile setMissileTarget [flare1, true];</sqf>
_tgt [[setVehicleTiPars]] [1,1,1];
[_missile,_tgt] [[spawn]] {
[[params]] ["_missile","_tgt"];
[[sleep]] 0.1;
_missile [[setMissileTarget]] _tgt;
};</code>


| [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]]
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] [[missileState]]
}}
}}
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- For example:
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
<dt class="note">[[User:User Name|User Name]]</dt>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
-->
<!-- END Note Section -->
</dl>
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:55, 30 June 2024

Hover & click on the images for description

Description

Description:
Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTarget target
Parameters:
munition: Object - missile
target: Object - valid missile target or objNull to cancel targeting
Return Value:
Boolean - true if successful

Alternative Syntax

Syntax:
munition setMissileTarget [target, force]
Parameters:
munition: Object - missile
target: Object - valid missile target or objNull to cancel targeting
force: Boolean - true to force target (for example to target countermeasure flare object)
Return Value:
Boolean - true if successful

Examples

Example 1:
missile1 setMissileTarget tank1;
Example 2:
_missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _tgt setVehicleTiPars [1, 1, 1]; [_missile, _tgt] spawn { params ["_missile", "_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Example 3:
_missile setMissileTarget [flare1, true];

Additional Information

See also:
missileTargetPos setMissileTargetPos missileTarget missileState

Notes

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