playMusic: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "[] spawn" to "0 spawn") |
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(23 intermediate revisions by 3 users not shown) | |||
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|eff= local | |eff= local | ||
Line 9: | Line 26: | ||
|gr1= Sounds | |gr1= Sounds | ||
| Plays music defined in [[Description.ext#CfgMusic|Description.ext's CfgMusic]] or config.cpp. If the ''musicName'' could not be found a message is logged into the .rpt file: | |descr= Plays music defined in [[Description.ext#CfgMusic|Description.ext's CfgMusic]] or config.cpp. If the ''musicName'' could not be found a message is logged into the .rpt file: {{hl|Music <''musicName''> not found}}. | ||
* [[Arma 3 CfgMusic]] | * [[Arma 3: CfgMusic]] | ||
* [[Arma 2: CfgMusic]] | * [[Arma 2: CfgMusic]] | ||
* [[ArmA: CfgMusic]] | * [[ArmA: Armed Assault: CfgMusic]] | ||
* [[Operation Flashpoint: CfgMusic]] | |||
{{ | {{Feature|informative|To stop the music, use <sqf inline>playMusic "";</sqf>.}} | ||
|s1= [[playMusic]] musicName | |||
| [[playMusic]] musicName | |||
|p1= musicName: [[String]] - music classname | |p1= musicName: [[String]] - music classname | ||
|[[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[playMusic]] [musicName, start] | |s2= [[playMusic]] [musicName, start] | ||
|p21= musicName: [[String]] - music classname | |p21= musicName: [[String]] - music classname | ||
|p22= start: [[Number]] - start, in seconds. Can be negative. | |p22= start: [[Number]] - start, in seconds. Can be negative. | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>playMusic "RadioAmbient1";</sqf> | ||
|x2= < | |x2= <sqf>playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03</sqf> | ||
|x3= Play from 00:00:01 to 00:00:05: | |x3= Play from 00:00:01 to 00:00:05: | ||
< | <sqf> | ||
0 spawn { | |||
playMusic ["RadioAmbient5", 1]; | |||
sleep 4; | |||
};</ | playMusic ""; | ||
}; | |||
</sqf> | |||
| [[getMusicPlayedTime]] | |seealso= [[getMusicPlayedTime]] [[playSound]] [[say]] [[createSoundSource]] [[addMusicEventHandler]] [[fadeMusic]] [[Arma_3_Utilities#Jukebox|{{arma3}} Jukebox Utility]] | ||
}} | }} | ||
Latest revision as of 21:24, 2 September 2024
Description
- Description:
- Plays music defined in Description.ext's CfgMusic or config.cpp. If the musicName could not be found a message is logged into the .rpt file: Music <musicName> not found.
- Groups:
- Sounds
Syntax
Alternative Syntax
- Syntax:
- playMusic [musicName, start]
- Parameters:
- musicName: String - music classname
- start: Number - start, in seconds. Can be negative.
- Return Value:
- Nothing
Examples
- Example 1:
- playMusic "RadioAmbient1";
- Example 2:
- playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
- Example 3:
- Play from 00:00:01 to 00:00:05:
Additional Information
- See also:
- getMusicPlayedTime playSound say createSoundSource addMusicEventHandler fadeMusic Arma 3 Jukebox Utility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect