allCameras: Difference between revisions

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m (Fix)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
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* TIIndex: [[Number]] - (Optional, only available if ''isPrimary'' is [[true]]) see [[setCamUseTI]] for possible values
* TIIndex: [[Number]] - (Optional, only available if ''isPrimary'' is [[true]]) see [[setCamUseTI]] for possible values


|x1= <sqf>{
|x1= <sqf>
{
params ["_camera", "_r2tInfos", "_isPrimary", "_ppEffectName", "_viewMode", "_TIindex"];
params ["_camera", "_r2tInfos", "_isPrimary", "_ppEffectName", "_viewMode", "_TIindex"];
{
{
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} forEach _r2tInfos;
} forEach _r2tInfos;
} forEach allCameras;
} forEach allCameras;
</sqf>
</sqf>



Revision as of 21:37, 2 September 2024

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.18.

Description

Description:
Return a list of all existing cameras.
Groups:
Camera Control

Syntax

Syntax:
allCameras
Return Value:
Array of Arrays format [camera, r2tInfos, isPrimary, effectName, viewMode, TIindex]
  • camera: Object - the camera itself (see camCreate)
  • r2tInfos: Array of Arrays format [r2tName, r2tEffectName, ppEffectType, TIindex] where:
  • isPrimary: Boolean - whether or not this camera is the current main one
  • effectName: String - (Optional, only available if isPrimary is true) see cameraEffect for possible values
  • viewMode: Number - (Optional, only available if isPrimary is true) 0 = normal, 1 = NVG, 2 = TI, 3 = NVG + TI
  • TIIndex: Number - (Optional, only available if isPrimary is true) see setCamUseTI for possible values

Examples

Example 1:
{ params ["_camera", "_r2tInfos", "_isPrimary", "_ppEffectName", "_viewMode", "_TIindex"]; { params["_r2tName", "_ppEffectName", "_ppEffectType", "_TIindex"]; } forEach _r2tInfos; } forEach allCameras;
Example 2:
private _allCamerasInfo = allCameras; { params ["_camera", "", "_isPrimary"]; if (!_isPrimary) then { camDestroy _camera }; } forEach _allCamerasInfo;

Additional Information

See also:
camCreate camDestroy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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