camSetTarget: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(40 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|gr1 = Camera Control |GROUP1=
|game3= arma1
|version3= 1.00


|game4= arma2
|version4= 1.00


|game5= arma2oa
|version5= 1.50


|arg= local |Multiplayer Arguments=
|game6= tkoh
|version6= 1.00


|eff= local |Multiplayer Effects=
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50


| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]]. |DESCRIPTION=
|gr1= Camera Control
____________________________________________________________________________________________


| camera [[camSetTarget]] target |SYNTAX=
|arg= local


|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
|eff= local


|p2= target: [[Object]] - target location |PARAMETER2=
|descr= Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]].


| [[Nothing]] |RETURNVALUE=
|s1= camera [[camSetTarget]] target


|s2= camera [[camSetTarget]] position |Alternative Syntax=
|p1= camera: [[Object]] - object of type "camera"


|p21= camera: [[Object]] - object of type "camera" |PARAMETER21=
|p2= target: [[Object]] - target location


|p22= position: [[Array]] - target location - [[Position]] |PARAMETER22=
|r1= [[Nothing]]


|r2= [[Nothing]] |RETURNVALUE2=
|s2= camera [[camSetTarget]] position


____________________________________________________________________________________________
|p21= camera: [[Object]] - object of type "camera"
 
|x1= <code>_camera [[camSetTarget]] [[player]];</code> |EXAMPLE1=


|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code> |EXAMPLE2=
|p22= position: [[Array]] - target location - [[Position]]


|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0, 100, 10]);
|r2= [[Nothing]]
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [0, 0.5, 1.5];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 1;
[[player]] [[setRandomLip]] [[true]];</code> |EXAMPLE3=
____________________________________________________________________________________________


| [[camCreate]], [[camTarget]] |SEEALSO=
|x1= <sqf>_camera camSetTarget player;</sqf>
}}


<h3 style="display:none">Notes</h3>
|x2= <sqf>_camera camSetTarget [2540,1503,26];</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x3= <sqf>
</dl>
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]);
_cam camSetTarget player;
_cam camSetRelPos [0, 0.5, 1.5];
_cam cameraEffect ["internal", "back"];
_cam camCommit 1;
player setRandomLip true;
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[camCreate]] [[camTarget]]
 
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Groups:
Camera Control

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreate camTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note