camSetTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|gr1 = Camera Control | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Camera Control | |||
|arg= local | |arg= local | ||
Line 11: | Line 28: | ||
|eff= local | |eff= local | ||
| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]]. | |descr= Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]]. | ||
| camera [[camSetTarget]] target | |s1= camera [[camSetTarget]] target | ||
|p1= camera: [[Object]] - object of type "camera" | |p1= camera: [[Object]] - object of type "camera" | ||
Line 19: | Line 36: | ||
|p2= target: [[Object]] - target location | |p2= target: [[Object]] - target location | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= camera [[camSetTarget]] position | |s2= camera [[camSetTarget]] position | ||
Line 29: | Line 46: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <sqf>_camera camSetTarget player;</sqf> | |||
|x1= < | |||
|x2= < | |x2= <sqf>_camera camSetTarget [2540,1503,26];</sqf> | ||
|x3= < | |x3= <sqf> | ||
_cam | _cam = "camera" camCreate (player modelToWorld [0, 100, 10]); | ||
_cam | _cam camSetTarget player; | ||
_cam | _cam camSetRelPos [0, 0.5, 1.5]; | ||
_cam | _cam cameraEffect ["internal", "back"]; | ||
_cam camCommit 1; | |||
player setRandomLip true; | |||
</sqf> | |||
|seealso= [[camCreate]] | |seealso= [[camCreate]] [[camTarget]] | ||
}} | }} | ||
Latest revision as of 11:28, 3 September 2024
Description
- Description:
- Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camSetTarget target
- Parameters:
- camera: Object - object of type "camera"
- target: Object - target location
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- camera camSetTarget position
- Parameters:
- camera: Object - object of type "camera"
- position: Array - target location - Position
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- _camera camSetTarget [2540,1503,26];
- Example 3:
- _cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect