camSetTarget: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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[[Category:Scripting Commands]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#C|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''''camera'' camSetTarget ''position'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''camera:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''position:''' [[Array]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|gr1= Camera Control


'''Description:'''
|arg= local


Set '''camera''' target as '''position''' (format [[Position]]).
|eff= local


Does not commit changes.
|descr= Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]].


|s1= camera [[camSetTarget]] target


'''Example:'''
|p1= camera: [[Object]] - object of type "camera"


_camera '''camSetTarget''' [[getPos]] [[player]]
|p2= target: [[Object]] - target location
 
|r1= [[Nothing]]
 
|s2= camera [[camSetTarget]] position
 
|p21= camera: [[Object]] - object of type "camera"
 
|p22= position: [[Array]] - target location - [[Position]]
 
|r2= [[Nothing]]
 
|x1= <sqf>_camera camSetTarget player;</sqf>
 
|x2= <sqf>_camera camSetTarget [2540,1503,26];</sqf>
 
|x3= <sqf>
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]);
_cam camSetTarget player;
_cam camSetRelPos [0, 0.5, 1.5];
_cam cameraEffect ["internal", "back"];
_cam camCommit 1;
player setRandomLip true;
</sqf>
 
|seealso= [[camCreate]] [[camTarget]]
}}

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Groups:
Camera Control

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreate camTarget

Notes

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