camSetTarget: Difference between revisions

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m (Added camTarget to "See Also")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= local |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| camera '''camSetTarget''' target |= Syntax
|game6= tkoh
|version6= 1.00


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= target: [[Object]] - target location |= Parameter 2
|gr1= Camera Control


| [[Nothing]] |= Return value
|arg= local


|s2= camera '''camSetTarget''' position|= Alternative Syntax
|eff= local


|p21= camera: [[Object]] - object of type "camera" |= Parameter 1
|descr= Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]].


|p22= position: [[Array]] - target location - [[Position]]  |= Parameter 2
|s1= camera [[camSetTarget]] target


|r2= [[Nothing]] |= Return value
|p1= camera: [[Object]] - object of type "camera"


____________________________________________________________________________________________
|p2= target: [[Object]] - target location
 
|x1= <code>_camera camSetTarget [[player]]</code> |= Example 1
|x2= <code>_camera camSetTarget [2540,1503,26]</code> |= Example 2
____________________________________________________________________________________________


| [[camTarget]] |= See also
|r1= [[Nothing]]


}}
|s2= camera [[camSetTarget]] position
 
|p21= camera: [[Object]] - object of type "camera"
 
|p22= position: [[Array]] - target location - [[Position]]
 
|r2= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_camera camSetTarget player;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>_camera camSetTarget [2540,1503,26];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x3= <sqf>
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]);
_cam camSetTarget player;
_cam camSetRelPos [0, 0.5, 1.5];
_cam cameraEffect ["internal", "back"];
_cam camCommit 1;
player setRandomLip true;
</sqf>


[[Category:Scripting Commands|CAMSETTARGET]]
|seealso= [[camCreate]] [[camTarget]]
[[Category:Scripting Commands OFP 1.96|CAMSETTARGET]]
}}
[[Category:Scripting Commands OFP 1.46|CAMSETTARGET]]
[[Category:Scripting Commands ArmA|CAMSETTARGET]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Groups:
Camera Control

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreate camTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note