canMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(11 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
Line 41: | Line 34: | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|r1= [[Boolean]] - [[true | |r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not | ||
|x1= < | |x1= <sqf> | ||
if (not canMove _tank) then | |||
{ | { | ||
player sideChat "He's nailed on the ground! Now hurry!"; | |||
};</ | }; | ||
</sqf> | |||
|seealso= [[canFire]] | |seealso= [[canFire]] [[canStand]] | ||
}} | }} |
Latest revision as of 11:28, 3 September 2024
Description
- Description:
- Returns if the given vehicle is still able to move.
- This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
- A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canMove vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean - true if the vehicle is able to move, false if not
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation