canMove: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not
|r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not


|x1= <code>if (not [[canMove]] _tank) [[then]]
|x1= <sqf>
if (not canMove _tank) then
{
{
[[player]] [[sideChat]] "He's nailed on the ground! Now hurry!";
player sideChat "He's nailed on the ground! Now hurry!";
};</code>
};
</sqf>


|seealso= [[canFire]] [[canStand]]
|seealso= [[canFire]] [[canStand]]
}}
}}

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move.
  • This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
  • A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
Groups:
Object Manipulation

Syntax

Syntax:
canMove vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - true if the vehicle is able to move, false if not

Examples

Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFire canStand

Notes

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