canMove: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel! |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Boolean]] <nowiki>=</nowiki> '''canMove''' unitName|= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Boolean]] - 
|game7= arma3
true if the vehicle is still able to move, false if not |= Return value
|version7= 0.50
____________________________________________________________________________________________
 
|x1= <pre>?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"</pre> |= Example 1
____________________________________________________________________________________________


| [[canFire]], [[canStand]] |= See also
|arg= global


}}
|gr1= Object Manipulation
 
|descr= Returns if the given vehicle is still able to move.
* This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
* A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
 
|s1= [[canMove]] vehicle


<h3 style="display:none">Notes</h3>
|p1= vehicle: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>
if (not canMove _tank) then
{
player sideChat "He's nailed on the ground! Now hurry!";
};
</sqf>


[[Category:Scripting Commands|CANMOVE]]
|seealso= [[canFire]] [[canStand]]
[[Category:Scripting Commands OFP 1.99|CANMOVE]]
}}
[[Category:Scripting Commands OFP 1.96|CANMOVE]]
[[Category:Scripting Commands OFP 1.46|CANMOVE]]
[[Category:Scripting Commands ArmA|CANMOVE]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move.
  • This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
  • A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
Groups:
Object Manipulation

Syntax

Syntax:
canMove vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - true if the vehicle is able to move, false if not

Examples

Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFire canStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note