setCamUseTI: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|game1= arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|version1= 1. | |||
|game2= tkoh | |game2= tkoh | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma3 | |game3= arma3 | ||
|version3= 0.50 | |version3= 0.50 | ||
|gr1 = Camera Control | |gr1= Camera Control | ||
|descr= Sets thermal vision mode for currently used camera. This command only works with [[camCreate]] created camera that is currently the main camera for the player (see Example 2). | |descr= Sets thermal vision mode for currently used camera. This command only works with [[camCreate]] created camera that is currently the main camera for the player (see Example 2). | ||
| | |s1= state [[setCamUseTI]] modeIndex | ||
|p1= state: [[Boolean]] - [[true | |p1= state: [[Boolean]] - [[true]] to enable, [[false]] to disable the effect | ||
|p2= modeIndex: [[Number]] - TI mode. Can be: | |p2= modeIndex: [[Number]] - TI mode. Can be: | ||
Line 44: | Line 30: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>true setCamUseTI 1;</sqf> | ||
|x2= ''Predator'' vision:< | |x2= ''Predator'' vision: | ||
_cam | <sqf> | ||
_cam | _cam = "camera" camCreate [0, 0, 0]; | ||
_cam | _cam camSetTarget player; | ||
_cam | _cam camSetRelPos [0, 1, 1.5]; | ||
_cam cameraEffect ["Internal", "Back"]; | |||
_cam camCommit 0; | |||
true setCamUseTI 7; | |||
</sqf> | |||
|seealso= [[camUseNVG]] [[disableTIEquipment]] | |seealso= [[camUseNVG]] [[disableTIEquipment]] | ||
}} | }} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Sets thermal vision mode for currently used camera. This command only works with camCreate created camera that is currently the main camera for the player (see Example 2).
- Groups:
- Camera Control
Syntax
- Syntax:
- state setCamUseTI modeIndex
- Parameters:
- state: Boolean - true to enable, false to disable the effect
- modeIndex: Number - TI mode. Can be:
- 0 - White Hot
- 1 - Black Hot
- 2 - Light Green Hot / Darker Green cold
- 3 - Black Hot / Darker Green cold
- 4 - Light Red Hot /Darker Red Cold
- 5 - Black Hot / Darker Red Cold
- 6 - White Hot . Darker Red Cold
- 7 - Thermal (Shade of Red and Green, Bodies are white)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Predator vision:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, 1, 1.5]; _cam cameraEffect ["Internal", "Back"]; _cam camCommit 0; true setCamUseTI 7;
Additional Information
- See also:
- camUseNVG disableTIEquipment
Notes
-
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