setCamUseTI: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|game1= arma2oa
|game1= arma2oa
|version1= 1.51
|version1= 1.50


|game2= tkoh
|game2= tkoh
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|descr= Sets thermal vision mode for currently used camera. This command only works with [[camCreate]] created camera that is currently the main camera for the player (see Example 2).
|descr= Sets thermal vision mode for currently used camera. This command only works with [[camCreate]] created camera that is currently the main camera for the player (see Example 2).


|p1= Mode index defines what sort of thermal vision it is:<br>
|s1= state [[setCamUseTI]] modeIndex
* 0 - White Hot
* 1 - Black Hot
* 2 - Light Green Hot / Darker Green cold
* 3 - Black Hot / Darker Green cold
* 4 - Light Red Hot /Darker Red Cold
* 5 - Black Hot / Darker Red Cold
* 6 - White Hot . Darker Red Cold
* 7 - Thermal (Shade of Red and Green, Bodies are white) <br>
This command only works with [[camCreate]] created camera that is currently the main camera for the player (see example).
 
|s1= state '''setCamUseTI''' modeIndex


|p1= state: [[Boolean]] - [[true|True]] to enable, [[false]] to disable the effect
|p1= state: [[Boolean]] - [[true]] to enable, [[false]] to disable the effect


|p2= modeIndex: [[Number]] - TI mode. Can be:
|p2= modeIndex: [[Number]] - TI mode. Can be:
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[true]] [[setCamUseTI]] 1;</code>
|x1= <sqf>true setCamUseTI 1;</sqf>


|x2= ''Predator'' vision:<code>_cam = "camera" [[camCreate]] [0,0,0];
|x2= ''Predator'' vision:
_cam [[camSetTarget]] [[player]];
<sqf>
_cam [[camSetRelPos]] [0,1,1.5];
_cam = "camera" camCreate [0, 0, 0];
_cam [[cameraEffect]] ["Internal","Back"];
_cam camSetTarget player;
_cam [[camCommit]] 0;
_cam camSetRelPos [0, 1, 1.5];
[[true]] [[setCamUseTI]] 7;</code>
_cam cameraEffect ["Internal", "Back"];
_cam camCommit 0;
true setCamUseTI 7;
</sqf>


|seealso= [[camUseNVG]] [[disableTIEquipment]]
|seealso= [[camUseNVG]] [[disableTIEquipment]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets thermal vision mode for currently used camera. This command only works with camCreate created camera that is currently the main camera for the player (see Example 2).
Groups:
Camera Control

Syntax

Syntax:
state setCamUseTI modeIndex
Parameters:
state: Boolean - true to enable, false to disable the effect
modeIndex: Number - TI mode. Can be:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
Predator vision:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, 1, 1.5]; _cam cameraEffect ["Internal", "Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVG disableTIEquipment

Notes

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