removeWeaponGlobal: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 0.76


|0.76|Game version=
|eff= global


|eff= global|Multiplayer Effects=
|arg= global


|arg= global|Multiplayer Arguments=
|gr1= Unit Inventory


|gr1= Unit Inventory |GROUP1=
|gr2= Vehicle Inventory


|gr2= Vehicle Inventory |GROUP2=
|descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
____________________________________________________________________________________________


| Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored. |DESCRIPTION=
|s1= unit [[removeWeaponGlobal]] weapon
____________________________________________________________________________________________


| unit '''removeWeaponGlobal''' weapon |SYNTAX=
|p1= unit: [[Object]] - unit or vehicle
|p2= weapon: [[String]] - weapon class name


|p1= unit: [[Object]] - unit or vehicle |PARAMETER1=
|r1= [[Nothing]]
|p2= weapon: [[String]] - weapon class name |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
|x1= <sqf>
____________________________________________________________________________________________
{
 
_x removeWeaponGlobal "Laserdesignator";
|x1= <code>{
} forEach allUnits;
_x [[removeWeaponGlobal]] "Laserdesignator";
</sqf>
} [[forEach]] [[allUnits]];</code> |EXAMPLE1=


|x2= <code>{
|x2= <sqf>
[[if]] ([[typeOf]] _x == "O_Heli_Attack_02_black_F") [[then]] {
{
_x [[removeWeaponGlobal]] "rockets_Skyfire";
if (typeOf _x == "O_Heli_Attack_02_black_F") then {
_x removeWeaponGlobal "rockets_Skyfire";
};
};
} [[forEach]] [[vehicles]];</code> |EXAMPLE2=
} forEach vehicles;
____________________________________________________________________________________________
</sqf>
 
| [[addWeaponGlobal]], [[removeWeapon]], [[removeMagazine]], [[removeMagazineGlobal]], [[removeAllWeapons]] |SEEALSO=


|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobal removeWeapon removeMagazine removeMagazineGlobal removeAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note