removeWeaponGlobal: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(28 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.76 | |||
| | |eff= global | ||
| | |arg= global | ||
| | |gr1= Unit Inventory | ||
| | |gr2= Vehicle Inventory | ||
| | |descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored. | ||
| | |s1= unit [[removeWeaponGlobal]] weapon | ||
| unit | |p1= unit: [[Object]] - unit or vehicle | ||
|p2= weapon: [[String]] - weapon class name | |||
| | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
{ | |||
_x removeWeaponGlobal "Laserdesignator"; | |||
|x1= < | } forEach allUnits; | ||
_x | </sqf> | ||
} | |||
|x2= < | |x2= <sqf> | ||
{ | |||
_x | if (typeOf _x == "O_Heli_Attack_02_black_F") then { | ||
_x removeWeaponGlobal "rockets_Skyfire"; | |||
}; | }; | ||
} | } forEach vehicles; | ||
</sqf> | |||
|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]] | |||
}} | }} | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note