removeWeaponGlobal: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(6 intermediate revisions by the same user not shown)
Line 21: Line 21:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>{
|x1= <sqf>
_x [[removeWeaponGlobal]] "Laserdesignator";
{
} forEach [[allUnits]];</code>
_x removeWeaponGlobal "Laserdesignator";
} forEach allUnits;
</sqf>


|x2= <code>{
|x2= <sqf>
[[if]] ([[typeOf]] _x == "O_Heli_Attack_02_black_F") [[then]] {
{
_x [[removeWeaponGlobal]] "rockets_Skyfire";
if (typeOf _x == "O_Heli_Attack_02_black_F") then {
_x removeWeaponGlobal "rockets_Skyfire";
};
};
} forEach [[vehicles]];</code>
} forEach vehicles;
</sqf>


|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]]
|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobal removeWeapon removeMagazine removeMagazineGlobal removeAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note