magazinesDetailVest: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(47 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.04
|1.04


|gr1= Unit Inventory
|gr1= Unit Inventory


| Returns an array with the type names of all the unit's vest magazines.
|descr= Returns an array with the type names of all the unit's vest magazines.


| '''magazinesDetailVest''' unit
|s1= [[magazinesDetailVest]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[Array]]
|r1= [[Array]]


|s2= [[magazinesDetailVest]] [unit, includeEmpty] {{Since|arma3|1.99.146475|y}}
|s2= [[magazinesDetailVest]] [unit, includeEmpty, includeLoaded]


|p21= unit: [[Object]] - unit  |PARAMETER21=
|s2since= arma3 2.00


|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines |PARAMETER22=
|p21= unit: [[Object]] - unit
 
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines
|p23= includeLoaded: [[Boolean]] - (Optional, default [[false]]) [[true]] to include magazines loaded in weapons (Since Arma 3 v2.07.148195)


|r2= [[Array]]
|r2= [[Array]]


|x1= <code>[[magazinesDetailVest]] [[player]];</code>
|x1= <sqf>
magazinesDetailVest player;
/*
[
["6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]",
"RGO Grenade(1/1)[id/cr:10000016/0]",
"RGO Grenade(1/1)[id/cr:10000017/0]"]
]
*/
</sqf>


| [[magazinesDetail]], [[magazinesDetailUniform]], [[magazinesDetailBackpack]]
|seealso= [[magazinesDetail]] [[magazinesDetailUniform]] [[magazinesDetailBackpack]]
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= Leopard20
<!-- Note Section BEGIN -->
|timestamp= 20210912220744
 
|text= To return the ammo count in each magazine, you can use this code:
<!-- Note Section END -->
<sqf>
</dl>
magazinesDetailVest player apply {
 
private _reverse = reverse _x;
<h3 style='display:none'>Bottom Section</h3>
private_i1 = (_reverse find "[)") + 1;
private_i2 = (_reverse find ["/", _id1]) + 1;
private_i3 = _reverse find ["(", _id2];
parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt
};
</sqf>
}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns an array with the type names of all the unit's vest magazines.
Groups:
Unit Inventory

Syntax

Syntax:
magazinesDetailVest unit
Parameters:
unit: Object
Return Value:
Array

Alternative Syntax

Syntax:
magazinesDetailVest [unit, includeEmpty, includeLoaded]
Parameters:
unit: Object - unit
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
Return Value:
Array

Examples

Example 1:
magazinesDetailVest player; /* [ ["6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", "RGO Grenade(1/1)[id/cr:10000016/0]", "RGO Grenade(1/1)[id/cr:10000017/0]"] ] */

Additional Information

See also:
magazinesDetail magazinesDetailUniform magazinesDetailBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leopard20 - c
Posted on Sep 12, 2021 - 22:07 (UTC)
To return the ammo count in each magazine, you can use this code:
magazinesDetailVest player apply { private _reverse = reverse _x; private_i1 = (_reverse find "[)") + 1; private_i2 = (_reverse find ["/", _id1]) + 1; private_i3 = _reverse find ["(", _id2]; parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt };