cutFadeOut: Difference between revisions

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(fixed the note)
m (Text replacement - "<sqf>([^↵][^>]*↵[^>]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.05


|1.05
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.55
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= GUI Control
|gr1= GUI Control


| Terminates the effect in the given layer by fading it out according to the given duration. If named layer is used and it doesn't exist, it will be allocated. For title layer see [[titleFadeOut]].
|descr= Terminates the effect in the given layer by fading it out according to the given duration. If named layer is used and it doesn't exist, it will be allocated. For title layer see [[titleFadeOut]].
{{Feature|arma3|For greater efficiency and ease of moddability, it is recommended to use named layers.}}
{{Feature|arma3|For greater efficiency and ease of moddability, it is recommended to use named layers.}}


| layer '''cutFadeOut''' duration
|s1= layer [[cutFadeOut]]  duration


|p1= layer: [[Number]]
|p1= layer: [[Number]]
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|p2= duration: [[Number]]
|p2= duration: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]


|s2= layerName '''cutFadeOut''' duration {{Since|arma3|1.57.134673|y}}
|s2= layerName [[cutFadeOut]]  duration
 
|s2since= arma3 1.58


|p21= layerName: [[String]] - effect layer name. Layer names are CaSe SeNsItIvE
|p21= layerName: [[String]] - effect layer name. Layer names are CaSe SeNsItIvE
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|r2= [[Number]] - number of the corresponding layer
|r2= [[Number]] - number of the corresponding layer


|x1= <code>0 [[cutFadeOut]] 2;</code>
|x1= <sqf>0 cutFadeOut 2;</sqf>


|x2= <code>_layer = "layer1" [[cutFadeOut]] 2;</code>
|x2= <sqf>private _layer = "layer1" cutFadeOut 2;</sqf>


|seealso= [[allCutLayers]], [[cutText]], [[cutRsc]], [[cutObj]], [[allActiveTitleEffects]]
|seealso= [[allCutLayers]] [[cutText]] [[cutRsc]] [[cutObj]] [[allActiveTitleEffects]] [[activeTitleEffectParams]]  
}}
}}


{{GameCategory|arma2|Scripting Commands}}
<dl class="command_description">
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on 2016-07-09 - 11:30 (UTC)</dd>
<dd class="notedate">Posted on July 9, 2016 - 11:30 (UTC)</dd>
<dt class="note">[[User:Krzmbrzl00|Krzmbrzl00]]</dt>
<dt class="note">[[User:Krzmbrzl00|Krzmbrzl00]]</dt>
<dd class="note">
<dd class="note">
{{GVI|arma3|1.60}} The actual fadeOut-duration can be dependent on the duration for the fadeIn (e.g. specified by [[cutText]]). If the fadeIn-duration is set to a value less than 1 the fadeOut-duration will be the given number multiplied by the fadeIn-duration.
{{GVI|arma3|1.60}} The actual fadeOut-duration can be dependent on the duration for the fadeIn (e.g. specified by [[cutText]]). If the fadeIn-duration is set to a value less than 1 the fadeOut-duration will be the given number multiplied by the fadeIn-duration.
<code>"test" [[cutText]] ["", "BLACK", 0.5, [[true]]]; {{cc|fadein is < 0}}
<sqf>
"test" [[cutFadeOut]] 2; {{cc|The actual fadeout-time is 2 * 0.5 {{=}} 1}}</code>
"test" cutText ["", "BLACK", 0.5, true]; // fadein is < 0
"test" cutFadeOut 2; // The actual fadeout-time is 2 * 0.5 = 1
</sqf>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 19:46, 3 September 2024

Hover & click on the images for description

Description

Description:
Terminates the effect in the given layer by fading it out according to the given duration. If named layer is used and it doesn't exist, it will be allocated. For title layer see titleFadeOut.
Arma 3
For greater efficiency and ease of moddability, it is recommended to use named layers.
Groups:
GUI Control

Syntax

Syntax:
layer cutFadeOut duration
Parameters:
layer: Number
duration: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
layerName cutFadeOut duration
Parameters:
layerName: String - effect layer name. Layer names are CaSe SeNsItIvE
duration: Number - fade out time
Return Value:
Number - number of the corresponding layer

Examples

Example 1:
0 cutFadeOut 2;
Example 2:
private _layer = "layer1" cutFadeOut 2;

Additional Information

See also:
allCutLayers cutText cutRsc cutObj allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2016-07-09 - 11:30 (UTC)
Krzmbrzl00
Arma 3 logo black.png1.60 The actual fadeOut-duration can be dependent on the duration for the fadeIn (e.g. specified by cutText). If the fadeIn-duration is set to a value less than 1 the fadeOut-duration will be the given number multiplied by the fadeIn-duration.
"test" cutText ["", "BLACK", 0.5, true]; // fadein is < 0 "test" cutFadeOut 2; // The actual fadeout-time is 2 * 0.5 = 1