humidity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
||
(27 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>currentHumidity = humidity;</sqf> | ||
</ | |||
|x2= < | |x2= <sqf> | ||
86400 | skipTime -24; | ||
86400 setOvercast 1; | |||
skipTime 24; | |||
10 | 0 spawn { | ||
10 setRain 1; | |||
10 | sleep 10; | ||
10 setRain 0; | |||
}; | }; | ||
onEachFrame { | |||
hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; | |||
}; | }; | ||
</ | </sqf> | ||
|seealso= [[setHumidity]] [[simulSetHumidity]] [[setOvercast]] | |seealso= [[setHumidity]] [[simulSetHumidity]] [[setOvercast]] [[setRain]] [[rain]] [[overcast]] [[fog]] [[wind]] [[waves]] | ||
}} | }} |
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
- Groups:
- Environment
Syntax
- Syntax:
- humidity
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setHumidity simulSetHumidity setOvercast setRain rain overcast fog wind waves
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note