Roadmap – Arma Reforger

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{{Feature|obsolete}}
{{Feature|armaR|An up-to-date roadmap can be found on {{Link|https://reforger.armaplatform.com/roadmap|{{arma}} Platform}}.}}
 
 
{{TOC|side}}
{{Feature|informative|Announcement: {{Link|https://reforger.armaplatform.com/news/roadmap}}.}}
 
 
== Ground Support ==
 
<spoiler text="View the roadmap">__NOEDITSECTION__
{| class="valign-top"
!
=== Features ===
!
=== Assets ===
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# '''AI Vehicle Driving'''
#* AI is able to drive all ground vehicles present in the game.
#* On-road ability.
# '''Weapon Deployment'''
#* Deploy your weapon for stabilization while prone.
#* Use interactive bipods on weapons.
# '''Commanding'''
#* Command whole groups of AI by issuing basic commands.
#* Move, search & destroy, follow, and mount.
#* AI units can join/unjoin the group dynamically.
# '''Health System Enhancements'''
#* New Medical items.
#* Multiple hit zone self-bandaging.
#* Better ragdolls.
# '''Dynamically Generated Scenario'''
#* New playable solo or co-op scenario.
#* Dynamic objectives to complete.
#* Detailed compositions for the objectives.
# '''Game Master Update'''
#* Introduction of a quick entity browser.
#* Ability to save filter presets in entity browser.
#* Interact with objects in the world (doors, pianos, radios, and most importantly, toilets).
#* Placing crewed vehicles.
# '''Conflict Update'''
#* Freeform Building - Partial
#* Services and fortifications can be built anywhere near the supply source.
#* Advanced building interface
#* Base Seizing Overhaul
#** Capture bases with the "dominancy" feature.
#** In order to win the battle, the faction must seize and hold several strategic points.
#** Semi-randomized starting points – HQ positions.
#* Services
#** ''Barracks''
#*** Fixed number of AI defenders are spawned in the base.
#*** Decreases the price of the deploy ticket.
#** ''Supply depot''
#*** In order to expand a base, the depot must be built up in order to store needed supplies.
#** ''Antenna''
#*** Increases the basic signal of the radio.
#*** Contact distant bases.
#** ''Build up your Main Operating Base (MOB).''
#* Supply Management
#** Vehicles and deploy tickets cost supplies.
#** Fight for supply depots scattered on the island.
#* Conflict on the new island of Arland
#* Mines
#* Destroy vehicles with placeable explosives.
#* Plant a mine and watch as vehicles explode from user action activation.
# '''Destructibles'''
#* Tweaks to the destructible system to allow more props to be destructible.
# '''Map'''
#* Protractor tool in map.
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# '''Arland'''
#* 4&times;4 km
#* Summer Baltic island
# '''Gear & Weapons'''
#* Sa-58P
#* Sa-58V
#* Anti-tank Mines
#* American rifle optics: 4&times;20 Carry Handle Scope
# '''Props'''
#* Medical assets
# '''Vehicles'''
#* Ambulances
#** Soviet
#** US
# '''Animals'''
#* Wildlife prototype: Birds
|}
</spoiler>
 
 
== Air Assault ==
 
<spoiler text="View the roadmap">__NOEDITSECTION__
{| class="valign-top"
!
=== Features ===
!
=== Assets ===
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# '''Helicopters'''
#* Standard helicopter flight model.
#* Two transport helicopter assets.
#* Mounted machine guns onboard.
#* Controllable by players.
#* Pilot gear (uniform, helmet).
# '''Revive'''
#* Unconscious state of character.
#* Ability to revive characters.
# '''Ballistic Protection'''
#* New ballistic vests that provide protection against bullets and shrapnel.
#* Helmets provide protection against shrapnel.
# '''World Interaction - Electricity'''
#* Full electrical network on the islands.
#* Buildings, transformers, and lamps are connected to mains.
#* Possibility to interrupt and repair the electricity distribution.
#* Lights in buildings.
# '''Fuel System Update'''
#* Possibility to refuel vehicles.
#* Fuel nozzles.
#* Improved fuel consumption for vehicles.
#* Fuel-related assets.
# '''Game Master Update'''
#* Placing artillery strikes, smoke shells, and other effects.
#* Linking waypoints with specific entities (e.g. waypoint for destroying a specific vehicle).
# '''Conflict Update'''
#* Supply Management
#** The sources of supplies will be located mainly in the FIA warehouses; US and Soviet factions will need to fight for these resources.
#** Supply runs are needed to deliver these resources.
#** Two types of supplies for ammunition and building purposes.
# '''Save Slots'''
#* Multiple Save Slots for the playable content (Game Master and Conflict support by default).
# '''Melee'''
#* All weapons can be used for melee in the game.
# '''Suppressors'''
#* Ability to attach a suppressor to a weapon. The suppressor then disperses sound differently, changing particle effects on the weapons it's attached to.
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# '''Gear & Weapons'''
#* Heavy machine guns
** NSV
#* Flares: handheld and pistol
#* Ballistic protection
#** ''M1 helmet''
#** ''M69 flak vest''
#** ''PASGT vest''
#** ''6B2 Vest''
#** ''6B3 Vest''
#* Flight suits
#* Optics
#** Soviet rifle optics: 1P29
#** Soviet launcher optics: PGO-7V3
#* Bayonets
#* Suppressors
# '''Vehicles'''
#* UH-1H (transport)
#* Mil Mi-8MT (transport)
#* S1203 Minibus
|}
</spoiler>
 
 
== Final Strike ==
 
<spoiler text="View the roadmap">__NOEDITSECTION__
{| class="valign-top"
!
=== Features ===
!
=== Assets ===
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# '''Light Artillery'''
#* Two mortar pieces.
#* Operable by both players and AI.
#* 81/82mm mortar ammunition.
#* Deployable and assembled from three parts.
#* Manually operable – azimuth and elevation adjustment.
# '''Building Destructions'''
#* Simple and advanced system of building destruction.
# '''Explosive Charges'''
#* Remotely detonated and time-fused explosives.
# '''Game Master Update'''
#* Sharing your saved scenarios with others.
# '''Conflict Update'''
#* Freeform Building - Full
#** Bases won't have predefined places, forcing the opposing faction to locate the opponent's bases first.
#** Bases can be built anywhere on the islands.
#** The only limitation is the radio range and the number of supplies.
#* Conflict: HQ Role
#** By default, it's an AI deciding on the strategy.
#** HQ role defines the objectives for the faction.
#** A player can take over this role and decide strategic decisions.
#** AI units conducting the supply runs.
# '''Dynamically generated scenario update'''
#* Enhancement of the dynamically generated content.
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# '''Weapons'''
#* Mortars
#** M252 Mortar
#** 2B14 Mortar
#* Tanker outfits
#* Light Machine gun: UK-59L
#* Assault rifle: M16A2 Carbine
#* Explosive Charges
#* Anti-personnel Mines
#* Civilian clothes
# '''Vehicles'''
#* Vehicle: LAV-25
#* Vehicle: BRDM 2
#* S105
#* Flatbed truck
#* Helicopter weapon system
|}
</spoiler>




{{GameCategory|armaR|Support|Updates}}
{{GameCategory|armaR|Support|Updates}}

Latest revision as of 21:12, 3 September 2024

Arma Reforger
An up-to-date roadmap can be found on Arma Platform.