missileState: Difference between revisions
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Lou Montana (talk | contribs) m (Fix) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.18 | |version1= 2.18 | ||
|gr1= Weapons | |gr1= Weapons | ||
|descr= | |descr= Get the provided ''guided'' missile's engine, target lock and flight profile states. | ||
|s1= [[missileState]] munition | |s1= [[missileState]] munition | ||
Line 13: | Line 12: | ||
|p1= munition: [[Object]] - missile | |p1= munition: [[Object]] - missile | ||
|r1= [[Array]] - in format [engineState, lockState, flightState], where: | |r1= [[Array]] - in format [engineState, lockState, flightState], where: | ||
* engineState: [[String]] - one of | * engineState: [[String]] - one of "INIT", "THRUST", "FLY" or "" | ||
* lockState: [[String]] - one of | * lockState: [[String]] - one of "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "" | ||
* flightState: [[String]] - | * flightState: [[String]] - one of "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "" (LOAL stands for "Lock-On After Launch") | ||
|x1= <sqf> | |x1= <sqf>missileState _myMissile params ["_engineState", "_lockState", "_flightState"];</sqf> | ||
|x2= <sqf> | |||
_myHelicopter addEventHandler ["Fired", { | |||
private _projectile = _this select 6; | |||
// or params ["", "", "", "", "", "", "_projectile"]; | |||
systemChat str missileState _projectile; | |||
}]; | |||
</sqf> | |||
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[setMissileTarget]] [[missileTarget]] | |seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[setMissileTarget]] [[missileTarget]] | ||
}} | }} |
Latest revision as of 16:07, 8 October 2024
Description
- Description:
- Get the provided guided missile's engine, target lock and flight profile states.
- Groups:
- Weapons
Syntax
- Syntax:
- missileState munition
- Parameters:
- munition: Object - missile
- Return Value:
- Array - in format [engineState, lockState, flightState], where:
- engineState: String - one of "INIT", "THRUST", "FLY" or ""
- lockState: String - one of "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or ""
- flightState: String - one of "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "" (LOAL stands for "Lock-On After Launch")
Examples
- Example 1:
- Example 2:
- _myHelicopter addEventHandler ["Fired", { private _projectile = _this select 6; // or params ["", "", "", "", "", "", "_projectile"]; systemChat str missileState _projectile; }];
Additional Information
Notes
-
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