angularVelocity: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |arg= global |gr1= Object Manipulation |descr= Gets the angular velocity of the object in world space as a 3D vector. The u...") |
Lou Montana (talk | contribs) m (Text replacement - "↵|version1= 2.18↵↵|branch= dev↵" to " |version1= 2.18 ") |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 2. | |version1= 2.18 | ||
|arg= global | |arg= global | ||
Line 14: | Line 14: | ||
|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|r1= [[Array]] | |r1= [[Array]] format [[Vector3D]] - angular velocity of the object in world space ([0,0,0] if angular velocity is not supported by the object) | ||
|x1= <sqf>angularVelocity myHeli; //[0.01,0.03,0.95]</sqf> | |x1= <sqf>angularVelocity myHeli; // [0.01, 0.03, 0.95]</sqf> | ||
|seealso= [[velocity]] [[setAngularVelocity]] [[angularVelocityModelSpace]] | |seealso= [[velocity]] [[setAngularVelocity]] [[angularVelocityModelSpace]] | ||
}} | }} |
Latest revision as of 16:09, 8 October 2024
Description
- Description:
- Gets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s (radians per second) and rotations are clockwise.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- angularVelocity obj
- Parameters:
- obj: Object
- Return Value:
- Array format Vector3D - angular velocity of the object in world space ([0,0,0] if angular velocity is not supported by the object)
Examples
- Example 1:
- angularVelocity myHeli; // [0.01, 0.03, 0.95]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note