setAngularVelocity

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Description

Description:
Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
Angular velocity is limited to a range of +-1000 Rad/s.
Groups:
Object Manipulation

Syntax

Syntax:
obj setAngularVelocity vector
Parameters:
obj: Object
vector: Array in format Vector3D - angular velocity of the object in world space.
Return Value:
Nothing

Examples

Example 1:
myHeli setAngularVelocity [0,0,1]; // will cause the helicopter to spin around a vertical line passing through its center

Additional Information

See also:
setVelocity setAngularVelocityModelSpace angularVelocity

Notes

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