BIN fnc setRagdoll: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= | |descr= Set the provided unit in ragdoll state (pushed by an invisible object). | ||
{{Feature|informative|{{GVI|arma3|2.18}} [[addForce]] can be used in vanilla {{arma3}}.}} | |||
{{ | |||
{{Feature|arma3contact}} | {{Feature|arma3contact}} | ||
|s1= | |s1= [unit, force, selectionPos] call [[BIN_fnc_setRagdoll]] | ||
|p1= unit: [[Object]] - the unit to ragdoll | |||
|p2= unit: [[Array]] format [[Vector3D]] - force applied to the colliding object | |||
|p3= unit: [[String]] | |||
|r1= | |r1= [[String]] event ID from [[BIS_fnc_addStackedEventHandler]] | ||
|x1= | |x1= <sqf>[player, [0, 100, 0]] call BIN_fnc_setRagdoll;</sqf> | ||
|seealso= | |seealso= [[setUnconscious]] [[addForce]] | ||
}} | }} |
Latest revision as of 10:22, 14 October 2024
Description
- Description:
- Set the provided unit in ragdoll state (pushed by an invisible object).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [unit, force, selectionPos] call BIN_fnc_setRagdoll
- Parameters:
- unit: Object - the unit to ragdoll
- unit: Array format Vector3D - force applied to the colliding object
- unit: String
- Return Value:
- String event ID from BIS_fnc_addStackedEventHandler
Examples
- Example 1:
Additional Information
- See also:
- setUnconscious addForce
Notes
-
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