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The rating of the player is displayed as the "score" at the end of the mission. | The rating of the player is displayed as the "score" at the end of the mission. | ||
In the [[description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars. | In the [[Description.ext|description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars. |
Revision as of 13:54, 22 April 2006
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rating unit
Operand types:
unit: Object
Type of returned value:
Description:
Check unit rating.
Rating is increased for killing enemies, decreased for killing friendlies, can be changed by mission designer.
Example:
_score = rating player
Comments
Use addRating to change the rating of a unit.
The rating of the player is displayed as the "score" at the end of the mission.
In the description.ext, you define how many points it takes to get a perfect score, and all those pretty gold stars.