Alef/Radio command chart – User
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{| border="0" | {| border="0" | ||
|+ (WIP) Radio command menu with AI behaviour | |+ (WIP) Radio command menu with AI behaviour | ||
| | | | ||
|<b>1 Move</b> | |||
|<b>3 Engage</b> | |||
|<b>5 status</b> | |||
|<b>7 Combat Mode</b> | |||
|<b>8 Formation</b> | |||
|<b>9 Assign</b> | |||
|<b>0 Radio</b> | |||
|- valign="top" | |- valign="top" | ||
| '''1 Move''' | | '''1 (Move)''' | ||
| style="border-bottom:1px solid"| '''1 1''' Return to Formation | | style="border-bottom:1px solid"| '''1 1''' Return to Formation | ||
| '''3 1''' <span style="background:yellow">Open fire</span> | | '''3 1''' <span style="background:yellow">Open fire</span> | ||
* default | * default | ||
* fire at will | * fire at will | ||
| '''5 1''' Call support | | '''5 1''' Call support | ||
| '''7 1''' Stealth | | '''7 1''' Stealth | ||
* | * dismiss (loiter movement) canceled | ||
* faster target acquisition | * faster target acquisition | ||
* tends to change stance to kneel or prone | * tends to change stance to kneel or prone | ||
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* turns off vehicle lights | * turns off vehicle lights | ||
* tanks avoid passing trees | * tanks avoid passing trees | ||
| '''8 1''' Column | | '''8 1''' Column | ||
| '''9 1''' Assign White | | '''9 1''' Assign White | ||
|-valign="top" | |-valign="top" | ||
| '''2 Target''' | | '''2 Target''' | ||
| '''1 2''' Advance | | '''1 2''' Advance | ||
* 50m | * 50m | ||
| '''3 2''' <span style="background:lightgreen">Hold fire</span> | | '''3 2''' <span style="background:lightgreen">Hold fire</span> | ||
* AI can still defend him self when threatened | * AI can still defend him self when threatened | ||
* AI may target something, but not fire at it | * AI may target something, but not fire at it | ||
| '''5 2''' Fuel low | | '''5 2''' Fuel low | ||
| '''7 2''' Danger | | '''7 2''' Danger | ||
* dismiss (loiter movement) canceled | * dismiss (loiter movement) canceled | ||
* ignores limited speed setting | * ignores limited speed setting | ||
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* soldiers disembark from some vehicles, e.g. damaged aircraft | * soldiers disembark from some vehicles, e.g. damaged aircraft | ||
* turns off vehicle lights | * turns off vehicle lights | ||
| '''8 2''' Staggered Col. | | '''8 2''' Staggered Col. | ||
| '''9 2''' Assign Green | | '''9 2''' Assign Green | ||
|- valign="top" | |- valign="top" | ||
| '''3 Engage''' | | '''3 Engage''' | ||
| '''1 3''' Stay back | | '''1 3''' Stay back | ||
* 50m | * 50m | ||
| style="border-bottom:1px solid"| '''3 3''' Fire | | style="border-bottom:1px solid"| '''3 3''' Fire | ||
| '''5 3''' Ammo Low | | '''5 3''' Ammo Low | ||
| '''7 3''' Aware | | '''7 3''' Aware | ||
* lie down when scared | * lie down when scared | ||
* soldiers sometimes move in cover | * soldiers sometimes move in cover | ||
* vehicles still prefer roads, travel in convoy | * vehicles still prefer roads, travel in convoy | ||
| '''8 3''' Wedge | | '''8 3''' Wedge | ||
| '''9 3''' Assign Blue | | '''9 3''' Assign Blue | ||
|-valign="top" | |-valign="top" | ||
| '''4 Mount''' | | '''4 (Mount)''' | ||
| '''1 4''' Flank left | | '''1 4''' Flank left | ||
* 50m | * 50m | ||
| '''3 4''' Engage | | '''3 4''' Engage | ||
* soldier can loose formation and find best place for attack alone | * soldier can loose formation and find best place for attack alone | ||
| '''5 4''' Injuried | | '''5 4''' Injuried | ||
| style="border-bottom:1px solid"| '''7 4''' Safe | | style="border-bottom:1px solid"| '''7 4''' Safe | ||
* will use roads, groups travel in convoy (overrides formation command) | * will use roads, groups travel in convoy (overrides formation command) | ||
* stance with lowered weapon | * stance with lowered weapon | ||
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* lie down when scared | * lie down when scared | ||
* less turning head, less observing surroundings (limited rate of target database) | * less turning head, less observing surroundings (limited rate of target database) | ||
| '''8 4''' Echelon L. | | '''8 4''' Echelon L. | ||
| '''9 4''' Assign Yellow | | '''9 4''' Assign Yellow | ||
|- valign="top" | |- valign="top" | ||
| '''5 Status''' | | '''5 Status''' | ||
| style="border-bottom:1px solid"| '''1 5''' Flank Right | | style="border-bottom:1px solid"| '''1 5''' Flank Right | ||
* 50m | * 50m | ||
| '''3 5''' <span style="background:red; color:white">Engage at will</span> | | '''3 5''' <span style="background:red; color:white">Engage at will</span> | ||
* AI does not keep formation and each member moves individualy | * AI does not keep formation and each member moves individualy | ||
| '''5 5''' Report Status | | '''5 5''' Report Status | ||
| | | | ||
| '''8 5''' Echelon R. | | '''8 5''' Echelon R. | ||
| '''9 5''' Assign White | | '''9 5''' Assign White | ||
|- valign="top" | |- valign="top" | ||
| '''6 Action''' | | '''6 Action''' | ||
| '''1 6''' Stop | | '''1 6''' Stop | ||
| style="border-bottom:1px solid"| '''3 6''' <span style="background:yellow">Disengage</span> | | style="border-bottom:1px solid"| '''3 6''' <span style="background:yellow">Disengage</span> | ||
* back to fire at will | * back to fire at will | ||
* If AI spots a target and decides it is in effective range, he will open fire. | * If AI spots a target and decides it is in effective range, he will open fire. | ||
| '''5 6''' I'm under fire | | '''5 6''' I'm under fire | ||
| '''7 6''' Stand Up | | '''7 6''' Stand Up | ||
| '''8 5''' Vee | | '''8 5''' Vee | ||
| | | | ||
|- valign="top" | |- valign="top" | ||
| '''7 Combat Mode''' | | '''7 (Combat Mode)''' | ||
| '''1 7''' Wait for me | | '''1 7''' Wait for me | ||
| '''3 7''' Scan horizon | | '''3 7''' Scan horizon | ||
| '''5 7''' One less | | '''5 7''' One less | ||
| '''7 7''' Stay crouched | | '''7 7''' Stay crouched | ||
| '''8 7''' Line | | '''8 7''' Line | ||
|- valign="top" | |- valign="top" | ||
| '''8 Formation''' | | '''8 Formation''' | ||
| style="border-bottom:1px solid"|'''1 8''' Find Cover | | style="border-bottom:1px solid"|'''1 8''' Find Cover | ||
| '''3 8''' Watch Direction | | '''3 8''' Watch Direction | ||
<center> | <center> | ||
{| border="0" | {| border="0" | ||
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|} | |} | ||
</center> | </center> | ||
| '''5 8''' ... is down | | '''5 8''' ... is down | ||
| '''7 8''' Go prone | | '''7 8''' Go prone | ||
| '''8 8''' Column (compact) | | '''8 8''' Column (compact) | ||
| | | | ||
|- valign="top" | |- valign="top" | ||
| '''9 Assign''' | | '''9 Assign''' | ||
| '''1 9''' Next waipoint | | '''1 9''' Next waipoint | ||
| | | | ||
| | | | ||
| '''7 9''' Keep low | | '''7 9''' Keep low | ||
| '''8 9''' Delta | | '''8 9''' Delta | ||
| | | | ||
|- valign="top" | |- valign="top" | ||
| '''0 Reply''' | | '''0 Reply''' | ||
! colspan="8" | | ! colspan="8" | | ||
|} | |} |
Revision as of 19:26, 25 March 2008
1 Move | 3 Engage | 5 status | 7 Combat Mode | 8 Formation | 9 Assign | 0 Radio | |||||||||
1 (Move) | 1 1 Return to Formation | 3 1 Open fire
|
5 1 Call support | 7 1 Stealth
|
8 1 Column | 9 1 Assign White | |||||||||
2 Target | 1 2 Advance
|
3 2 Hold fire
|
5 2 Fuel low | 7 2 Danger
|
8 2 Staggered Col. | 9 2 Assign Green | |||||||||
3 Engage | 1 3 Stay back
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3 3 Fire | 5 3 Ammo Low | 7 3 Aware
|
8 3 Wedge | 9 3 Assign Blue | |||||||||
4 (Mount) | 1 4 Flank left
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3 4 Engage
|
5 4 Injuried | 7 4 Safe
|
8 4 Echelon L. | 9 4 Assign Yellow | |||||||||
5 Status | 1 5 Flank Right
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3 5 Engage at will
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5 5 Report Status | 8 5 Echelon R. | 9 5 Assign White | ||||||||||
6 Action | 1 6 Stop | 3 6 Disengage
|
5 6 I'm under fire | 7 6 Stand Up | 8 5 Vee | ||||||||||
7 (Combat Mode) | 1 7 Wait for me | 3 7 Scan horizon | 5 7 One less | 7 7 Stay crouched | 8 7 Line | ||||||||||
8 Formation | 1 8 Find Cover | 3 8 Watch Direction
|
5 8 ... is down | 7 8 Go prone | 8 8 Column (compact) | ||||||||||
9 Assign | 1 9 Next waipoint | 7 9 Keep low | 8 9 Delta | ||||||||||||
0 Reply |
References:
- AI Combat Modes
- colours as in setCombatMode
- setBehaviour