Alef/Radio command chart – User
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mNo edit summary |
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Line 8: | Line 8: | ||
|<b>8 Formation</b> | |<b>8 Formation</b> | ||
|<b>9 Assign</b> | |<b>9 Assign</b> | ||
|<b>0 | |<b>0 Reply</b> | ||
|- valign="top" | |- valign="top" | ||
| '''1 (Move)''' | | '''1 (Move)''' | ||
Line 27: | Line 27: | ||
| '''8 1''' Column | | '''8 1''' Column | ||
| '''9 1''' Assign White | | '''9 1''' Assign White | ||
| '''0 1''' Done | |||
|-valign="top" | |-valign="top" | ||
| '''2 Target''' | | '''2 (Target)''' | ||
| '''1 2''' Advance | | '''1 2''' Advance | ||
* 50m | * 50m | ||
Line 44: | Line 45: | ||
| '''8 2''' Staggered Col. | | '''8 2''' Staggered Col. | ||
| '''9 2''' Assign Green | | '''9 2''' Assign Green | ||
| '''0 2''' Fail | |||
|- valign="top" | |- valign="top" | ||
| '''3 Engage''' | | '''3 (Engage)''' | ||
| '''1 3''' Stay back | | '''1 3''' Stay back | ||
* 50m | * 50m | ||
Line 56: | Line 58: | ||
| '''8 3''' Wedge | | '''8 3''' Wedge | ||
| '''9 3''' Assign Blue | | '''9 3''' Assign Blue | ||
| '''0 3''' Ready to fire | |||
|-valign="top" | |-valign="top" | ||
| '''4 (Mount)''' | | '''4 (Mount)''' | ||
Line 71: | Line 74: | ||
| '''8 4''' Echelon L. | | '''8 4''' Echelon L. | ||
| '''9 4''' Assign Yellow | | '''9 4''' Assign Yellow | ||
| '''0 4''' Cannot fire | |||
|- valign="top" | |- valign="top" | ||
| '''5 Status''' | | '''5 (Status)''' | ||
| style="border-bottom:1px solid"| '''1 5''' Flank Right | | style="border-bottom:1px solid"| '''1 5''' Flank Right | ||
* 50m | * 50m | ||
Line 82: | Line 86: | ||
| '''9 5''' Assign White | | '''9 5''' Assign White | ||
|- valign="top" | |- valign="top" | ||
| '''6 Action''' | | '''6 (Action)''' | ||
| '''1 6''' Stop | | '''1 6''' Stop | ||
| style="border-bottom:1px solid"| '''3 6''' <span style="background:yellow">Disengage</span> | | style="border-bottom:1px solid"| '''3 6''' <span style="background:yellow">Disengage</span> | ||
Line 98: | Line 102: | ||
| '''7 7''' Stay crouched | | '''7 7''' Stay crouched | ||
| '''8 7''' Line | | '''8 7''' Line | ||
| | |||
| '''0 7''' Repeat | |||
|- valign="top" | |- valign="top" | ||
| '''8 Formation''' | | '''8 (Formation)''' | ||
| style="border-bottom:1px solid"|'''1 8''' Find Cover | | style="border-bottom:1px solid"|'''1 8''' Find Cover | ||
| '''3 8''' Watch Direction | | '''3 8''' Watch Direction | ||
<center> | <center> | ||
Line 123: | Line 128: | ||
| '''8 8''' Column (compact) | | '''8 8''' Column (compact) | ||
| | | | ||
| '''0 8''' Copy | |||
|- valign="top" | |- valign="top" | ||
| '''9 Assign''' | | '''9 (Assign)''' | ||
| '''1 9''' Next waipoint | | '''1 9''' Next waipoint | ||
| | | | ||
Line 131: | Line 137: | ||
| '''8 9''' Delta | | '''8 9''' Delta | ||
| | | | ||
| '''0 9''' Custom | |||
|- valign="top" | |- valign="top" | ||
| '''0 Reply''' | | '''0 (Reply)''' | ||
| colspan="9"| | |||
|} | |} | ||
Revision as of 19:35, 25 March 2008
1 Move | 3 Engage | 5 status | 7 Combat Mode | 8 Formation | 9 Assign | 0 Reply | ||||||||||
1 (Move) | 1 1 Return to Formation | 3 1 Open fire
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5 1 Call support | 7 1 Stealth
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8 1 Column | 9 1 Assign White | 0 1 Done | |||||||||
2 (Target) | 1 2 Advance
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3 2 Hold fire
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5 2 Fuel low | 7 2 Danger
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8 2 Staggered Col. | 9 2 Assign Green | 0 2 Fail | |||||||||
3 (Engage) | 1 3 Stay back
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3 3 Fire | 5 3 Ammo Low | 7 3 Aware
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8 3 Wedge | 9 3 Assign Blue | 0 3 Ready to fire | |||||||||
4 (Mount) | 1 4 Flank left
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3 4 Engage
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5 4 Injuried | 7 4 Safe
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8 4 Echelon L. | 9 4 Assign Yellow | 0 4 Cannot fire | |||||||||
5 (Status) | 1 5 Flank Right
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3 5 Engage at will
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5 5 Report Status | 8 5 Echelon R. | 9 5 Assign White | |||||||||||
6 (Action) | 1 6 Stop | 3 6 Disengage
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5 6 I'm under fire | 7 6 Stand Up | 8 5 Vee | |||||||||||
7 (Combat Mode) | 1 7 Wait for me | 3 7 Scan horizon | 5 7 One less | 7 7 Stay crouched | 8 7 Line | 0 7 Repeat | ||||||||||
8 (Formation) | 1 8 Find Cover | 3 8 Watch Direction
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5 8 ... is down | 7 8 Go prone | 8 8 Column (compact) | 0 8 Copy | ||||||||||
9 (Assign) | 1 9 Next waipoint | 7 9 Keep low | 8 9 Delta | 0 9 Custom | ||||||||||||
0 (Reply) |
References:
- AI Combat Modes
- colours as in setCombatMode
- setBehaviour