Alef/Radio command chart – User
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|+ (WIP) Radio command menu with AI behaviour | |+ (WIP) Radio command menu with AI behaviour | ||
|<b>1 Move</b> | |<b>1 Move 2 Target | ||
|<b>3 Engage</b> | RMB reveals LMB engage</b> | ||
|<b>5 | |<b>3 Engage 4 Mount</b> | ||
|<b>5 Status 6 Action</b> | |||
|<b>7 Combat Mode</b> | |<b>7 Combat Mode</b> | ||
|<b>8 Formation</b> | |<b>8 Formation</b> | ||
Line 30: | Line 31: | ||
* 50m | * 50m | ||
| '''3 2''' <span style="background:lightgreen">Hold fire</span> | | '''3 2''' <span style="background:lightgreen">Hold fire</span> | ||
'''Ctrl+Click''' | |||
* AI can still defend him self when threatened | * AI can still defend him self when threatened | ||
* AI may target something, but not fire at it | * AI may target something, but not fire at it | ||
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| '''1 8''' Find Cover | | '''1 8''' Find Cover | ||
|rowspan="2"| '''3 8''' Watch Direction | |rowspan="2"| '''3 8''' Watch Direction | ||
'''Alt+Click''' (objects/units too) | |||
<center> | <center> | ||
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Revision as of 13:22, 7 May 2008
1 Move 2 Target
RMB reveals LMB engage |
3 Engage 4 Mount | 5 Status 6 Action | 7 Combat Mode | 8 Formation | 9 Assign | 0 Reply | |||||||||
1 1 Return to Formation | 3 1 Open fire
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5 1 Call support | 7 1 Stealth
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8 1 Column | 9 1 Red | 0 1 Done | |||||||||
1 2 Advance
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3 2 Hold fire
Ctrl+Click
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5 2 Fuel low | 7 2 Danger
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8 2 Staggered Col. | 9 2 Green | 0 2 Fail | |||||||||
1 3 Stay back
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3 3 Fire | 5 3 Ammo Low | 7 3 Aware
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8 3 Wedge | 9 3 Blue | 0 3 Ready to fire | |||||||||
1 4 Flank left
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3 4 Engage
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5 4 Injuried | 7 4 Safe
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8 4 Echelon L. | 9 4 Yellow | 0 4 Cannot fire | |||||||||
1 5 Flank Right
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3 5 Engage at will
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5 5 Report Status | 8 5 Echelon R. | 9 5 White | |||||||||||
1 6 Stop | 3 6 Disengage
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5 6 I'm under fire | 7 6 Stand Up | 8 6 Vee | |||||||||||
1 7 Wait for me | 3 7 Scan horizon | 5 7 One less | 7 7 Stay crouched | 8 7 Line | 0 7 Repeat | ||||||||||
1 8 Find Cover | 3 8 Watch Direction
Alt+Click (objects/units too)
|
5 8 ... is down | 7 8 Go prone | 8 8 Column (compact) | 0 8 Copy | ||||||||||
1 9 Next waipoint | 7 9 Keep low | 8 9 Delta | 0 9 Custom | ||||||||||||
References:
- AI Combat Modes
- colours as in setCombatMode
- setBehaviour