skipTime: Difference between revisions
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">In ArmA, skipTime does not actually estimate weather changes beyond moving the clouds across the sky. Weather counters continue as if no time has passed.</dd><dd class="note">In ArmA, [[setDate]] can be used instead of skiptime to change the time ''without'' the lower clouds jumping.</dd> | <dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">In ArmA, skipTime does not actually estimate weather changes beyond moving the clouds across the sky. Weather counters continue as if no time has passed.</dd><dd class="note">In ArmA, [[setDate]] can be used instead of skiptime to change the time ''without'' the lower clouds jumping.</dd> | ||
<dd class="notedate">Posted on August 28, 2008</dd> | |||
<dt class="note">'''[[User:BarmyArmy|BarmyArmy]]'''</dt><dd class="note">Always always always wrap any calculation in brackets. | |||
skipTime seconds*3600 | |||
will acutally only do skipTime seconds, | |||
skipTime (seconds*3600) | |||
will achieve the desired result</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 00:04, 29 August 2008
Description
- Description:
- Skiptime duration is in hours. Daytime is adjusted, weather change is estimated, no changes are made in any units. The tide is also adjusted.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
skipTime 5
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Here is a very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: while(true) do { skiptime 0.00333 ~0.1 } This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
- skipTime is not to be confused with accTime.
- Here is a useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission: skipTime (_timeToSkipTo - daytime + 24 ) % 24 See also: a % b
- Posted on Feb 25, 2007
- Manny
- Note that time can also be skipped "backwards", ie. you can provide negative values and jump back in time.
- Posted on March 21, 2007
- granQ
- One second is roughly 0.00026.
- Ceeeb
- In ArmA, skipTime does not actually estimate weather changes beyond moving the clouds across the sky. Weather counters continue as if no time has passed.
- In ArmA, setDate can be used instead of skiptime to change the time without the lower clouds jumping.
- Posted on August 28, 2008
- BarmyArmy
- Always always always wrap any calculation in brackets. skipTime seconds*3600 will acutally only do skipTime seconds, skipTime (seconds*3600) will achieve the desired result