ammo: Difference between revisions
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|x1= <pre>_count=player ammo "M16"</pre> | |x1= <pre>_count = player ammo "M16"</pre> | ||
returns 30 in case of a full magazine |= Example 1 | returns 30 in case of a full magazine |= Example 1 | ||
|x2= <pre>_count = player ammo "M203Muzzle"</pre> |= Example 2 | |||
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Revision as of 14:37, 21 November 2008
Description
- Description:
- Check how many rounds are left in the currently loaded magazine of the given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = Unit ammo "weaponName"
- Parameters:
- Unit: Vehicle or Person
- weaponName: String - muzzle name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine- Example 2:
_count = player ammo "M203Muzzle"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Command Group: Object Information