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*'''In Scripts/Functions''': The given arguments that were passed by a [[call]], [[exec]], [[execVM]] or [[spawn]].<br>For the arguments in scripts executed by mission-made actions or Event Handlers, check [[addAction]] and [[:Category:Event Handlers|Event Handlers]]. | *'''In Scripts/Functions''': The given arguments that were passed by a [[call]], [[exec]], [[execVM]] or [[spawn]].<br>For the arguments in scripts executed by mission-made actions or Event Handlers, check [[addAction]] and [[:Category:Event Handlers|Event Handlers]]. | ||
*'''In Addons' config files''': An array with the current object as its first (and only) element. | *'''In Addons' config files''': An array with the current object as its first (and only) element. | ||
*'''In Addons' custom UserActions''': Unit that is activating the action. | |||
*'''In Dialogs''': An array with the current control as its first (and only) element (only available during runtime). | *'''In Dialogs''': An array with the current control as its first (and only) element (only available during runtime). | ||
Revision as of 21:56, 8 January 2009
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- In Scripts/Functions: The given arguments that were passed by a call, exec, execVM or spawn.
For the arguments in scripts executed by mission-made actions or Event Handlers, check addAction and Event Handlers. - In Addons' config files: An array with the current object as its first (and only) element.
- In Addons' custom UserActions: Unit that is activating the action.
- In Dialogs: An array with the current control as its first (and only) element (only available during runtime).
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- In Addons' config files (e.g. UserActions, onInit, etc.): The object the entry belongs to.
- In Dialogs: The player unit that activated control (e.g. via mouseEnter). false if non-activated.
- In Object's "Init" line: The object the init line belongs to.
- In Triggers
- "Condition" line: The Boolean return value of the trigger's conditions (e.g. "East Not Present" etc).
- "On Activation/Deactivation" line: One object that currently fulfills the trigger's condition (if several objects fulfilling the trigger, the object returned is normally the most recently edited one).
- In Waypoints
- "Condition" or "On Activation/Deactivation" line: The group leader that completed the respective waypoint.
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- In Triggers ("Condition" or "On Activation/Deactivation" line): An Array of objects that are currently fulfilling the trigger's condition (same as the what is returned by the list command).
- In Waypoints ("Condition" or "On Activation/Deactivation" line): An Array containing all group members that completed the respective waypoint.