Mapfact:Dynamic AI Creator: Difference between revisions
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by [[Mapfact]] | by [[Mapfact]] | ||
'''Dynamic AI Creator v2.0 for ArmA(DAC) ''' by Silola (silola@mapfact-team.net)<br> | '''Dynamic AI Creator v2.0 for ArmA (DAC) ''' by '''Silola''' (silola@mapfact-team.net)<br> | ||
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones. <br> | DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones. <br> | ||
<br> | <br> | ||
= Features = | ==Features== | ||
# generate units and waypoints dynamically in AI-zones | # generate units and waypoints dynamically in AI-zones | ||
# highly dynamic game experience, because of AI-zones being generated at every mission start | # highly dynamic game experience, because of AI-zones being generated at every mission start | ||
Line 49: | Line 49: | ||
= Discussion Thread = | ==Discussion Thread == | ||
*[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=595d95f5dc1419f940d90094a6de4870;act=ST;f=70;t=70582; BIS Forums Discussion Thread] | *[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=595d95f5dc1419f940d90094a6de4870;act=ST;f=70;t=70582; BIS Forums Discussion Thread] | ||
= Project Status = | ==Project Status== | ||
= Download = | ==Download== | ||
*[http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=614 v2.0 from Mapfact.net] | *[http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=614 v2.0 from Mapfact.net] | ||
= Reporting Bugs = | ==Reporting Bugs == | ||
= Planned Stages = | == Planned Stages == | ||
= Plans = | == Plans == | ||
= Changelog = | == Changelog == | ||
= Credits = | ==Credits== | ||
= Help = | ==Help== | ||
[[Category:ArmA:_Addons]] | [[Category:ArmA:_Addons]] |
Revision as of 06:33, 12 February 2009
by Mapfact
Dynamic AI Creator v2.0 for ArmA (DAC) by Silola (silola@mapfact-team.net)
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones.
Features
- generate units and waypoints dynamically in AI-zones
- highly dynamic game experience, because of AI-zones being generated at every mission start
- dynamic decrease of unit number (infantry or vehicle groups)
- freely chosen size and number of zones (modify directly in in-game editor)
- every zone can be configured individually (modify directly in in-game editor)
- up to four different unit-categories can be generated per zone
- two zone types: unit-zones, waypoint-zones, can be combined
- freely chosen number of unit-zones can be linked with each other
- freely chosen number of waypoint-zones can be linked with unit-zones
- freely chosen number of unit-configurations can be defined
- freely chosen number of behaviour-configurations can be defined
- freely chosen number of waypoint-configurations can be defined
- movable zones (global troop movement)
- size of a zone can be changed at every time
- new behaviour-configuration can be loaded at every time
- new unit-configuration can be loaded at every time
- dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)
- freely chosen number of camp-configurations can be defined
- camps can be linked to zones
- AI-respawn also possible without camp
- "Standby-mode" for zones, units are generated when needed
- zones can be activated, deactivated as often as you want to
- script, which can delete units (depending on time and/or distance)
- user defined waypoints can be included
- dynamic AI-addon is defined, possibility to choose between four difficulty levels
- running on dedicated servers
- dynamic weather script
- control markers can be activated
- freely chosen number of marker-configurations can be defined
- new marker-configuration can be loaded at every time
- radio messages and markers depending on chosen side can be activated
- units placed in in-game editor can use DAC routines as well
- AI conquers buildings
- AI detects empty vehicles
- AI uses empty static guns
- AI uses smoke grenades
- complete new routines for detecting the enemy
- scripted artillery support for players and AI (static and mobile)
- AI-(voice-) sounds can be defined on seven different situations (works with MP)
- extended error handling (to avoid user input errors)
- 6 configuration files for individual modifications
- good MP performance
Discussion Thread