Moves – ArmA: Armed Assault

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(added descriptions for some anims)
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| AinvPknlMstpSnonWnonDnon_1||p||Kneels in front of ammo box. Stays that way
| AinvPknlMstpSnonWnonDnon_1||p||Holsters pistol, kneels in front of ammo box. Stays that way
|-
|-
| AinvPknlMstpSnonWnonDnon_2||-||-
| AinvPknlMstpSnonWnonDnon_2||-||Kneels in front of ammo box. Stays that way
|-
|-
| AinvPknlMstpSnonWnonDnon_3||-||-
| AinvPknlMstpSnonWnonDnon_3||-||Kneels in front of ammo box. Stays that way
|-
|-
| AinvPknlMstpSnonWnonDnon_4||-||-
| AinvPknlMstpSnonWnonDnon_4||-||Kneels, then looks down at ammo box. Stays that way.
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| colspan="3" |     
| colspan="3" |     

Revision as of 21:45, 6 July 2009

Syntax

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")
  • unit = Object: unit that perform this move
  • move = String: name of move to be performed

The general naming convention for animation titles are explained on the AnimationTitles page.

A tool for previewing the moves (to make documenting them easier) is available here.


List of moves for Armed Assault

Acrg...

Name Usage Description
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh - Slowly jumps out of vehicle without weapon
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow - Slowly jumps out of vehicle without weapon
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium - Slowly jumps out of vehicle without weapon
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh - Jumps out of vehicle with pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow - Jumps out of vehicle with pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium - Jumps out of vehicle with pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh - Jumps out of vehicle with rifle
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow - Jumps out of vehicle with rifle
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium - Jumps out of vehicle with rifle

Acts...

Name Usage Description
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_WarReporter p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot1 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot1Man p Interview partner holding rifle
ActsPercMstpSnonWnonDnon_MarianQ_shot2 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot3 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot3Man p Interview partner listening, nothing in hand
ActsPercMstpSnonWnonDnon_MarianQ_shot4 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot4Man p Interview partner holding rifle, give orders, moves some steps
ActsPercMstpSnonWnonDnon_MarianQ_shot5 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot5Man p Interview partner holding rifle, give quick orders, moves and prepares to defend

Adth...

Name Usage Description
AdthPercMrunSlowWlnrDb_1 p knees, takes launcher from back, dies
AdthPercMrunSlowWlnrDf_1 p knees, takes launcher from back, stands up, dies
AdthPercMrunSlowWlnrDf_2 p knees, takes launcher from back, stands up, dies
AdthPercMrunSlowWrflDf_6 p knees, takes rifle from back, dies
 
AdthPercMstpSlowWlnrDnon_1 p knees, takes launcher form back, stands up, few steps forward, dies falling left
AdthPercMstpSlowWlnrDnon_2 p knees, takes launcher from back, stands up, few steps forward, dies falling right
AdthPercMstpSlowWrflDf_1 p takes rifle from back, dies falling left
AdthPercMstpSlowWrflDf_2 p takes rifle from back, dies falling right
AdthPercMstpSlowWrflDf_4 p takes rifle from back, dies falling forward
AdthPercMstpSlowWrflDnon_1 p takes rifle from back, dies falling forward
AdthPercMstpSlowWrflDnon_2 p takes rifle from back, dies falling backward
AdthPercMstpSlowWrflDnon_4 p takes rifle from back, dies falling backward right
AdthPercMstpSlowWrflDnon_8 p takes rifle from back, dies falling forward left
AdthPercMstpSlowWrflDnon_binocular p stands, switches to binocular, then dies
AdthPercMstpSnonWnonDnon_1 p dies, falling forward and turns on back
AdthPercMstpSnonWnonDnon_2 p dies, falling backward and turns on back
AdthPercMstpSnonWnonDnon_3 p dies, falling forward
AdthPercMstpSnonWnonDnon_binocular p dies, when taking binocular
AdthPercMstpSrasWpstDb_8 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDb_9 p takes pistol, dies falling backward
AdthPercMstpSrasWpstDf_2 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDf_6 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDf_7 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDnon_1 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDnon_3 p takes pistol, dies falling forward left
AdthPercMstpSrasWpstDnon_5 p takes pistol, dies falling forward
AdthPercMstpSrasWrflDb_8 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_1 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_2 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_4 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDnon_1 p holds rifle, dies falling forward
AdthPercMstpSrasWrflDnon_2 p holds rifle, dies falling forward left
AdthPercMstpSrasWrflDnon_4 p holds rifle, dies falling forward
AdthPercMstpSrasWrflDnon_8 p holds rifle, dies falling forward on back
AdthPknlMstpSlayWrflDnon_inventory p unholsters pistol, kneels down (inventory check), dies
AdthPknlMstpSlowWlnrDnon_binocular - -
AdthPknlMstpSlowWrflDnon_binocular p Kneels; switches to binocular, then dies
AdthPknlMstpSnonWnonDnon_1 - Kneeling without a weapon, dies, falls to the left
AdthPknlMstpSnonWnonDnon_2 - Kneeling without a weapon, dies, falls backwards
AdthPknlMstpSnonWnonDnon_binocular - Kneeling, looking through binoculars, dies, falls to the left
AdthPknlMstpSnonWnonDnon_inventory p unholsters pistol, kneels down (inventory check), dies
AdthPknlMstpSrasWlnrDnon_1 - -
AdthPknlMstpSrasWlnrDnon_2 - -
AdthPknlMstpSrasWpstDb_5 - -
AdthPknlMstpSrasWpstDnon_1 - -
AdthPknlMstpSrasWpstDnon_2 - -
AdthPknlMstpSrasWpstDnon_4 - -
AdthPknlMstpSrasWpstDnon_6 - -
AdthPknlMstpSrasWrflDnon_1 - -
AdthPknlMstpSrasWrflDnon_2 - -
AdthPknlMwlkSrasWlnrDf_1 - -
AdthPknlMwlkSrasWlnrDf_2 - -
AdthPknlMwlkSrasWrflDf_1 - -
AdthPknlMwlkSrasWrflDf_2 - -
AdthPpneMstpSlowWrflDf_1 - -
AdthPpneMstpSlowWrflDf_2 - -
AdthPpneMstpSlowWrflDnon_binocular - -
AdthPpneMstpSnonWnonDnon - -
AdthPpneMstpSnonWnonDnon_binocular - -
AdthPpneMstpSrasWpstDnon_1 - -
AdthPpneMstpSrasWpstDnon_2 - -
AdthPpneMstpSrasWrflDnon_1 - -
AdthPpneMstpSrasWrflDnon_2 - -
AdthPsitMstpSlowWrflDnon p Sitting; dies
 
AdthPswmMrunSnonWnonDf - Dies in water, face down
AdthPswmMstpSnonWnonDnon - Dies in water, belly-up

Aidl..

Name Usage Description
AidlPercMstpSlowWrflDnon01 - -
AidlPercMstpSlowWrflDnon02 - -
AidlPercMstpSlowWrflDnon03 - -
AidlPercMstpSlowWrflDnon04 - -
AidlPercMstpSlowWrflDnon05 - -
AidlPercMstpSlowWrflDnon06 - -
AidlPercMstpSlowWrflDnon0S - -
AidlPercMstpSnonWnonDnon01 - -
AidlPercMstpSnonWnonDnon02 - -
AidlPercMstpSnonWnonDnon03 - -
AidlPercMstpSnonWnonDnon04 p Puts weapon on back
AidlPercMstpSnonWnonDnon05 - -
AidlPercMstpSnonWnonDnon06 - -
AidlPercMstpSnonWnonDnon07 - -
AidlPercMstpSnonWnonDnon08 - -
AidlPercMstpSnonWnonDnon0S - -
AidlPercMstpSrasWpstDnon01 - -
AidlPercMstpSrasWpstDnon02 - -
AidlPercMstpSrasWpstDnon03 - -
AidlPercMstpSrasWpstDnon0S - -
AidlPercMstpSrasWrflDnon01 - -
AidlPercMstpSrasWrflDnon02 - -
AidlPercMstpSrasWrflDnon03 - -
AidlPercMstpSrasWrflDnon04 - -
AidlPercMstpSrasWrflDnon05 - -
AidlPercMstpSrasWrflDnon06 - -
AidlPercMstpSrasWrflDnon0S - -
AidlPknlMstpSnonWnonDnon01 p Combat animation
AidlPknlMstpSnonWnonDnon02 - -
AidlPknlMstpSnonWnonDnon03 - -
AidlPknlMstpSnonWnonDnon0S - -
AidlPknlMstpSrasWlnrDnon01 - -
AidlPknlMstpSrasWlnrDnon02 - -
AidlPknlMstpSrasWlnrDnon03 - -
AidlPknlMstpSrasWlnrDnon0S - -
AidlPknlMstpSrasWpstDnon01 - -
AidlPknlMstpSrasWpstDnon02 - -
AidlPknlMstpSrasWpstDnon03 - -
AidlPknlMstpSrasWpstDnon0S - -
AidlPknlMstpSrasWrflDnon01 - -
AidlPknlMstpSrasWrflDnon02 - -
AidlPknlMstpSrasWrflDnon03 - -
AidlPknlMstpSrasWrflDnon0S - -
AidlPpneMstpSnonWnonDnon01 - -
AidlPpneMstpSnonWnonDnon02 - -
AidlPpneMstpSnonWnonDnon03 - -
AidlPpneMstpSnonWnonDnon0S - -
AidlPpneMstpSrasWpstDnon01 - -
AidlPpneMstpSrasWpstDnon02 - -
AidlPpneMstpSrasWpstDnon03 - -
AidlPpneMstpSrasWpstDnon0S - -
AidlPpneMstpSrasWrflDnon01 - -
AidlPpneMstpSrasWrflDnon02 - -
AidlPpneMstpSrasWrflDnon03 - -
AidlPpneMstpSrasWrflDnon0S - -
 
AidlRfllowToRasTrans - -
AidlRflrasToLowTrans - -

Ainv...

Name Usage Description
AinvPknlMstpSlayWrflDnon - -
AinvPknlMstpSlayWrflDnon_1 - -
 
AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon - -
AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon p Kneels in front of ammo box, then gets up again.
AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon p Pistol Out, Kneels, Then gets up again.
AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon p Head injury/ache
 
AinvPknlMstpSlayWrflDnon_healed p Unit being healed
AinvPknlMstpSlayWrflDnon_healed2 p Unit being healed
AinvPknlMstpSlayWrflDnon_medic p Medic healing
 
AinvPknlMstpSnonWnonDnon_1 p Holsters pistol, kneels in front of ammo box. Stays that way
AinvPknlMstpSnonWnonDnon_2 - Kneels in front of ammo box. Stays that way
AinvPknlMstpSnonWnonDnon_3 - Kneels in front of ammo box. Stays that way
AinvPknlMstpSnonWnonDnon_4 - Kneels, then looks down at ammo box. Stays that way.
 
AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon - -
AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end - -
AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon p Head injury/ache
AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end - -
 
AinvPknlMstpSnonWnonDnon_healed_1 - -
AinvPknlMstpSnonWnonDnon_healed_2 - -
AinvPknlMstpSnonWnonDnon_medic_1 - -
AinvPknlMstpSnonWnonDnon_medic_2 - -

Amov...

AmovPercMrun...

Name Usage Description
AmovPercMevaSlowWpstDf - Evasive sprint forward with pistol
AmovPercMevaSlowWpstDfl - Evasive sprint forward left with pistol
AmovPercMevaSlowWpstDfr - Evasive sprint forward right with pistol
AmovPercMevaSlowWrflDf p Evasive sprint forward with rifle
AmovPercMevaSlowWrflDfl - Evasive sprint forward left with rifle
AmovPercMevaSlowWrflDfr - Evasive sprint forward right with rifle
AmovPercMevaSnonWnonDf - Evasive sprint forward without weapon
AmovPercMevaSnonWnonDfl - Evasive sprint forward left without weapon
AmovPercMevaSnonWnonDfr - Evasive sprint forward right without weapon
 
AmovPercMrunSlowWlnrDb - Run backward with launcher
AmovPercMrunSlowWlnrDbl - Run backward left with launcher
AmovPercMrunSlowWlnrDbr - Run backward right with launcher
AmovPercMrunSlowWlnrDf - Run forward with launcher
AmovPercMrunSlowWlnrDfl - Run forward left with launcher
AmovPercMrunSlowWlnrDfr - Run forward right with launcher
AmovPercMrunSlowWlnrDl - Run left with launcher
AmovPercMrunSlowWlnrDr - Run right with launcher
AmovPercMrunSlowWlnrDnon_transition - -
 
AmovPercMrunSlowWpstDb - Run backward with pistol
AmovPercMrunSlowWpstDbl - Run backward left with pistol
AmovPercMrunSlowWpstDbr - Run backward right with pistol
AmovPercMrunSlowWpstDf - Run forward with pistol
AmovPercMrunSlowWpstDfl - Run forward left with pistol
AmovPercMrunSlowWpstDfr - Run forward right with pistol
AmovPercMrunSlowWpstDl - Run left with pistol
AmovPercMrunSlowWpstDr - Run right with pistol
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm - -
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd - -
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart p Long run up, throws a grenade
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow p Short run up, throws a grenade
AmovPercMrunSlowWpstDnon_transition - -
 
AmovPercMrunSlowWrflDb - Run backward with rifle lowered
AmovPercMrunSlowWrflDbl - Run backward left with rifle lowered
AmovPercMrunSlowWrflDbr - Run backward right with rifle lowered
AmovPercMrunSlowWrflDf - Run forward with rifle lowered
AmovPercMrunSlowWrflDfl - Run forward left with rifle lowered
AmovPercMrunSlowWrflDfr - Run forward right with rifle lowered
AmovPercMrunSlowWrflDl - Run left rifle lowered
AmovPercMrunSlowWrflDr - Run right rifle lowered
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb - Step forward with a rifle, stops, does a step back
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl - Long step to the left, aims rifle forward, does a few addition steps
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr - Long step to the right, aims rifle forward, does a few addition steps
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd - Throws a grenade (rifle equipped), short step forward
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart - Throws a grenade while moving forward with a rifle
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow - Same as above?
AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon - Dives prone
AmovPercMrunSlowWrflDnon_transition p Runs a few steps, kneels down, returns
 
AmovPercMrunSnonWnonDb - Run backward without weapon
AmovPercMrunSnonWnonDbl - Run backward left without weapon
AmovPercMrunSnonWnonDbr - Run backward right without weapon
AmovPercMrunSnonWnonDf - Run forward without weapon
AmovPercMrunSnonWnonDfl - Run forward left without weapon
AmovPercMrunSnonWnonDfr - Run forward right without weapon
AmovPercMrunSnonWnonDl - Run left without weapon
AmovPercMrunSnonWnonDr - Run right without weapon
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd - Throws a grenade (no weapon), short step forward
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart - Throws a grenade while moving forward without a weapon
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow - Same as above (?)
 
AmovPercMrunSrasWrflDb - Run backward with rifle raised
AmovPercMrunSrasWrflDbl - Run backward left with rifle raised
AmovPercMrunSrasWrflDbr - Run backward right with rifle raised
AmovPercMrunSrasWrflDf - Run forward with rifle raised
AmovPercMrunSrasWrflDfl - Run forward left with rifle raised
AmovPercMrunSrasWrflDfr - Run forward right with rifle raised
AmovPercMrunSrasWrflDl - Run left with rifle raised
AmovPercMrunSrasWrflDr - Run right with rifle raised
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb - Step forward, stops, step backwards, rifle aiming ahead
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl - Long step to the left, aims rifle ahead, does a few additional steps to the left
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr - Long step to the right, aims rifle ahead, does a few additional steps to the right

AmovPercMspr...

Name Usage Description
AmovPercMsprSlowWpstDf - Sprint forward with pistol
AmovPercMsprSlowWpstDfl - Sprint forward left with pistol
AmovPercMsprSlowWpstDfr - Sprint forward right with pistol
AmovPercMsprSlowWrflDf - Sprint forward with rifle lowered
AmovPercMsprSlowWrflDfl - Sprint forward left with rifle lowered
AmovPercMsprSlowWrflDfr - Sprint forward right with rifle lowered
AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon - Runs with a pistol and dives prone
AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2 - Shakes(?), aiming with a pistol ahead
AmovPercMsprSlowWrflDf_AllSprint - Sprint with a rifle lowered, stops, rifle still lowered
AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon - Runs with a rifle and dives prone
AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2 - Lowers legs (just landed?), aiming rifle ahead
AmovPercMsprSlowWrflDfl_AllSprint - Runs 45 degs angle to the left with a rifle lowered
AmovPercMsprSlowWrflDfr_AllSprint - Runs 45 degs angle to the right with a rifle lowered
 
AmovPercMsprSnonWnonDf - Sprint forward without weapon
AmovPercMsprSnonWnonDfl - Sprint forward left without weapon
AmovPercMsprSnonWnonDfr - Sprint forward right without weapon
AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon - -
AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2 - -
 
AmovPercMsprSrasWrflDf - Sprint forward with rifle raised
AmovPercMsprSrasWrflDfl - Sprint forward left with rifle raised
AmovPercMsprSrasWrflDfr - Sprint forward right with rifle raised
AmovPercMsprSrasWrflDf_AllSprint - -
AmovPercMsprSrasWrflDfl_AllSprint - -
AmovPercMsprSrasWrflDfr_AllSprint - -

AmovPercMstp...

Name Usage Description
AmovPercMstpSlowWrflDnon - Standing with rifle lowered
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb - -
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl - -
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr - -
AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon - -
AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon p Sits on ground
AmovPercMstpSlowWrflDnon_Salute - -
AmovPercMstpSlowWrflDnon_SaluteIn p Salutes
AmovPercMstpSlowWrflDnon_SaluteOut - -
AmovPercMstpSlowWrflDnon_seeWatch p Checks watch with weapon in other hand
AmovPercMstpSlowWrflDnon_talking - -
AmovPercMstpSlowWrflDnon_turnL - Turning left with rifle lowered
AmovPercMstpSlowWrflDnon_turnR - Turning right with rifle lowered
 
AmovPercMstpSnonWnonDnon - Stand without weapon
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh - -
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow - -
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium - -
AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon p kneels down (inventory check)
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon p Makes two steps back, draws his pistol and moves some steps forward
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end p Draws pistol and moves some steps forward
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon p Takes weapon from back and return it to the back
AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon p Puts hands behind his head and back
AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon p Kneels with one knee down
AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon - Kneels, holding a rocket launcher
AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon p Lays down, then stands up
AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground p Sits on the ground
AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon p Stands; switches to binocular, looks and put it back.
AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSnonWnonDnon_Ease p "At ease"
AmovPercMstpSnonWnonDnon_EaseIn - -
AmovPercMstpSnonWnonDnon_EaseOut - -
AmovPercMstpSnonWnonDnon_Salute - -
AmovPercMstpSnonWnonDnon_SaluteIn - -
AmovPercMstpSnonWnonDnon_SaluteOut - -
AmovPercMstpSnonWnonDnon_carCheckPush - -
AmovPercMstpSnonWnonDnon_carCheckWash - -
AmovPercMstpSnonWnonDnon_carCheckWheel - -
AmovPercMstpSnonWnonDnon_exerciseKata p Martial arts moves
AmovPercMstpSnonWnonDnon_exercisePushup p Pushups
AmovPercMstpSnonWnonDnon_exercisekneeBendA p Situps
AmovPercMstpSnonWnonDnon_exercisekneeBendB - -
AmovPercMstpSnonWnonDnon_normalizationTest - -
AmovPercMstpSnonWnonDnon_seeWatch - -
AmovPercMstpSnonWnonDnon_talking p Having a conversions (lips not moving)
AmovPercMstpSnonWnonDnon_turnL - Turning left without weapon
AmovPercMstpSnonWnonDnon_turnR - Turning right without weapon
 
AmovPercMstpSrasWpstDnon - Standing with pistol raised
AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon p Kneels in front of ammo box.
AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon - -
AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid - -
AmovPercMstpSrasWpstDnon_Salute - -
AmovPercMstpSrasWpstDnon_SaluteIn - -
AmovPercMstpSrasWpstDnon_SaluteIn_end - -
AmovPercMstpSrasWpstDnon_SaluteOut - -
AmovPercMstpSrasWpstDnon_SaluteOut_end - -
AmovPercMstpSrasWpstDnon_turnL - Turning left with pistol
AmovPercMstpSrasWpstDnon_turnR - Turning right with pistol
 
AmovPercMstpSrasWrflDnon p Stands up with rifle raised
AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon p (same?)
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb - Does a few steps backwards, rifle aiming ahead
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl - -
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon p switch to pistol. draws a pistol
AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end - -
AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon - -
AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon - -
AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon - -
AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSrasWrflDnon_turnL - Turning left with rifle
AmovPercMstpSrasWrflDnon_turnR - Turning right with rifle
 
AmovPercMstpSsurWnonDnon - -
AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon - -

AmovPercMwlk...

Name Usage Description
AmovPercMwlkSlowWrflDb - -
AmovPercMwlkSlowWrflDbl - -
AmovPercMwlkSlowWrflDbr - -
AmovPercMwlkSlowWrflDf p Walks a few steps straight
AmovPercMwlkSlowWrflDfl p Walks a few frontsidesteps left
AmovPercMwlkSlowWrflDfr p Walks a few frontsidesteps left
AmovPercMwlkSlowWrflDl p Walks a few backsidesteps left."
AmovPercMwlkSlowWrflDr - -
 
AmovPercMwlkSnonWnonDb - -
AmovPercMwlkSnonWnonDbl - -
AmovPercMwlkSnonWnonDbr - -
AmovPercMwlkSnonWnonDf p Puts a weapon on back, walks a bit, takes weapon on hand again
AmovPercMwlkSnonWnonDfl - -
AmovPercMwlkSnonWnonDfr - -
AmovPercMwlkSnonWnonDl - -
AmovPercMwlkSnonWnonDr - -
 
AmovPercMwlkSrasWpstDb - -
AmovPercMwlkSrasWpstDbl - -
AmovPercMwlkSrasWpstDbr - -
AmovPercMwlkSrasWpstDf - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow - -
AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1 - -
AmovPercMwlkSrasWpstDfl - -
AmovPercMwlkSrasWpstDfr - -
AmovPercMwlkSrasWpstDl - -
AmovPercMwlkSrasWpstDr - -
AmovPercMwlkSrasWrflDb - -
AmovPercMwlkSrasWrflDbl - -
AmovPercMwlkSrasWrflDbr - -
AmovPercMwlkSrasWrflDf - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow - -
AmovPercMwlkSrasWrflDfl - -
AmovPercMwlkSrasWrflDfr - -
AmovPercMwlkSrasWrflDl - -
AmovPercMwlkSrasWrflDnon_transition - -
AmovPercMwlkSrasWrflDr - -

AmovPknlMrun...

Name Usage Description
AmovPknlMrunSlowWpstDb - -
AmovPknlMrunSlowWpstDbl - -
AmovPknlMrunSlowWpstDbr - -
AmovPknlMrunSlowWpstDf - -
AmovPknlMrunSlowWpstDfl - -
AmovPknlMrunSlowWpstDfr - -
AmovPknlMrunSlowWpstDl - -
AmovPknlMrunSlowWpstDr - -
AmovPknlMrunSlowWrflDb - -
AmovPknlMrunSlowWrflDbl - -
AmovPknlMrunSlowWrflDbr - -
AmovPknlMrunSlowWrflDf p Kneels, walks few steps, kneels, runs a few steps
AmovPknlMrunSlowWrflDfl - -
AmovPknlMrunSlowWrflDfr - -
AmovPknlMrunSlowWrflDl - -
AmovPknlMrunSlowWrflDr - -
 
AmovPknlMrunSnonWnonDb - -
AmovPknlMrunSnonWnonDbl - -
AmovPknlMrunSnonWnonDbr - -
AmovPknlMrunSnonWnonDf - -
AmovPknlMrunSnonWnonDfl - -
AmovPknlMrunSnonWnonDfr - -
AmovPknlMrunSnonWnonDl - -
AmovPknlMrunSnonWnonDr - -
 
AmovPknlMrunSrasWrflDb - -
AmovPknlMrunSrasWrflDbl - -
AmovPknlMrunSrasWrflDbr - -
AmovPknlMrunSrasWrflDf - -
AmovPknlMrunSrasWrflDfl - -
AmovPknlMrunSrasWrflDfr - -
AmovPknlMrunSrasWrflDl - -
AmovPknlMrunSrasWrflDr - -

AmovPknlMspr...

Name Usage Description
AmovPknlMsprSlowWpstDf - -
AmovPknlMsprSlowWpstDfl - -
AmovPknlMsprSlowWpstDfr - -
AmovPknlMsprSlowWrflDf - -
AmovPknlMsprSlowWrflDf_AllSprint - -
AmovPknlMsprSlowWrflDfl - -
AmovPknlMsprSlowWrflDfl_AllSprint - -
AmovPknlMsprSlowWrflDfr - -
AmovPknlMsprSlowWrflDfr_AllSprint - -
 
AmovPknlMsprSnonWnonDf - -
AmovPknlMsprSnonWnonDfl - -
AmovPknlMsprSnonWnonDfr - -
 
AmovPknlMsprSrasWrflDf - -
AmovPknlMsprSrasWrflDf_AllSprint - -
AmovPknlMsprSrasWrflDfl - -
AmovPknlMsprSrasWrflDfl_AllSprint - -
AmovPknlMsprSrasWrflDfr - -
AmovPknlMsprSrasWrflDfr_AllSprint - -

AmovPknlMstp...

Name Usage Description
AmovPknlMstpSlowWrflDnon p Runs a few steps, returns.
AmovPknlMstpSlowWrflDnon_turnL - -
AmovPknlMstpSlowWrflDnon_turnR - -
 
AmovPknlMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf - -
AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 - -
AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_turnL - -
AmovPknlMstpSnonWnonDnon_turnR - -
 
AmovPknlMstpSrasWlnrDnon - Stand with launcher
AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon - -
AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End - -
AmovPknlMstpSrasWlnrDnon_turnL - Turning left with launcher
AmovPknlMstpSrasWlnrDnon_turnR - Turning right with launcher
 
AmovPknlMstpSrasWpstDnon - Kneel with pistol
AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon p Kneels in front of ammo box.
AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf - -
AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2 - -
AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid - -
AmovPknlMstpSrasWpstDnon_turnL - Kneeled turning left with pistol
AmovPknlMstpSrasWpstDnon_turnR - Kneeled turning right with pistol
 
AmovPknlMstpSrasWrflDnon - Kneel with rifle
AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon p Kneels in front of ammo box, then returns to normal kneeling position
AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr - -
AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf - -
AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf_2 - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end - -
AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon - -
AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end - -
AmovPknlMstpSrasWrflDnon_turnL - Kneeled turning left with rifle
AmovPknlMstpSrasWrflDnon_turnR - Kneeled turning right with rifle

AmovPknlMwlk...

Name Usage Description
AmovPknlMwlkSlowWrflDb - -
AmovPknlMwlkSlowWrflDbl - -
AmovPknlMwlkSlowWrflDbr - -
AmovPknlMwlkSlowWrflDf p Walks a few step crouched
AmovPknlMwlkSlowWrflDfl - -
AmovPknlMwlkSlowWrflDfr - -
AmovPknlMwlkSlowWrflDl - -
AmovPknlMwlkSlowWrflDr - -
 
AmovPknlMwlkSnonWnonDb - -
AmovPknlMwlkSnonWnonDbl - -
AmovPknlMwlkSnonWnonDbr - -
AmovPknlMwlkSnonWnonDf - -
AmovPknlMwlkSnonWnonDfl - -
AmovPknlMwlkSnonWnonDfr - -
AmovPknlMwlkSnonWnonDl - -
AmovPknlMwlkSnonWnonDr - -
 
AmovPknlMwlkSrasWlnrDb - -
AmovPknlMwlkSrasWlnrDbl - -
AmovPknlMwlkSrasWlnrDbr - -
AmovPknlMwlkSrasWlnrDf - -
AmovPknlMwlkSrasWlnrDfl - -
AmovPknlMwlkSrasWlnrDfr - -
AmovPknlMwlkSrasWlnrDl - -
AmovPknlMwlkSrasWlnrDr - -
AmovPknlMwlkSrasWpstDb - -
AmovPknlMwlkSrasWpstDbl - -
AmovPknlMwlkSrasWpstDbr - -
AmovPknlMwlkSrasWpstDf - -
AmovPknlMwlkSrasWpstDfl - -
AmovPknlMwlkSrasWpstDfr - -
AmovPknlMwlkSrasWpstDl - -
AmovPknlMwlkSrasWpstDr - -
AmovPknlMwlkSrasWrflDb - -
AmovPknlMwlkSrasWrflDbl - -
AmovPknlMwlkSrasWrflDbr - -
AmovPknlMwlkSrasWrflDf - -
AmovPknlMwlkSrasWrflDfl - -
AmovPknlMwlkSrasWrflDfr - -
AmovPknlMwlkSrasWrflDl - -
AmovPknlMwlkSrasWrflDnon_transition - -
AmovPknlMwlkSrasWrflDr - -

AmovPpneMrun...

Name Usage Description
AmovPpneMrunSlowWpstDb - -
AmovPpneMrunSlowWpstDbl - -
AmovPpneMrunSlowWpstDbr - -
AmovPpneMrunSlowWpstDf - -
AmovPpneMrunSlowWpstDfl - -
AmovPpneMrunSlowWpstDfr - -
AmovPpneMrunSlowWpstDl - -
AmovPpneMrunSlowWpstDr - -
AmovPpneMrunSlowWrflDb - -
AmovPpneMrunSlowWrflDbl - -
AmovPpneMrunSlowWrflDbr - -
AmovPpneMrunSlowWrflDf - -
AmovPpneMrunSlowWrflDfl - -
AmovPpneMrunSlowWrflDfr - -
AmovPpneMrunSlowWrflDl - -
AmovPpneMrunSlowWrflDr - -
 
AmovPpneMrunSnonWnonDb - -
AmovPpneMrunSnonWnonDbl - -
AmovPpneMrunSnonWnonDbr - -
AmovPpneMrunSnonWnonDf p puts weapon on back, goes to ground, takes weapon back, does something
AmovPpneMrunSnonWnonDfl - -
AmovPpneMrunSnonWnonDfr - -
AmovPpneMrunSnonWnonDl - -
AmovPpneMrunSnonWnonDr - -

AmovPpneMspr...

Name Usage Description
AmovPpneMsprSlowWrflDf - -
AmovPpneMsprSlowWrflDfl - -
AmovPpneMsprSlowWrflDfr - -
 
AmovPpneMsprSnonWnonDf - -
AmovPpneMsprSnonWnonDfl - -
AmovPpneMsprSnonWnonDfr - -

AmovPpneMstp...

Name Usage Description
AmovPpneMstpSnonWnonDnon p Prone without weapon
AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf p prone - gets up, runs forward, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 p prone - gets up, runs forward, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon p prone - gets up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon p prone - kneels, goes prone - takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon p prone - kneels, takes sec. weapon, stands up
AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl p prone - rolls to left, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr p prone - rolls to right, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon p prone - takes handgun
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end p prone - takes handgun
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon p prone - gets up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground p prone - sits up, stands up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon p prone - takes binoculars, puts them away, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, puts them away, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_healed p prone - moves head, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_turnL p Prone turning left without weapon
AmovPpneMstpSnonWnonDnon_turnR p Prone turning right without weapon
 
AmovPpneMstpSrasWpstDnon p Prone with pistol
AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf p prone - runs forward, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2 p crouched - runs forward, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon p prone - gets up, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon p prone - kneels, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl p prone - rolls to left, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr p prone - rolls to right, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon p prone - holsters handgun, takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid p prone - holsters handgun, takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_healed p prone - moves head around
AmovPpneMstpSrasWpstDnon_turnL p Prone turning left with pistol
AmovPpneMstpSrasWpstDnon_turnR p Prone turning right with pistol
 
AmovPpneMstpSrasWrflDnon p Prone with rifle
AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf p prone - gets up, runs forward
AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2 p crouching - gets up, runs forward
AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon p prone - gets up
AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon p prone - kneels, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl p prone - aims handgun, rolls to left, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr p prone - aims handgun, rolls to right, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon p prone - holsters prim. weapon, takes it back, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon p prone - holsters prim. weapon, takes handgun
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end p prone - takes handgun, aims
AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon p prone - takes binoculars, gets up, puts them away, takes prim. weapon
AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, gets up, uses them again, puts them away, takes prim. weapon
AmovPpneMstpSrasWrflDnon_healed p prone - moves head, gets up
AmovPpneMstpSrasWrflDnon_turnL p prone - gets up
AmovPpneMstpSrasWrflDnon_turnR p prone - gets up

AmovPsitMstp...

Name Usage Description
AmovPsitMstpSlowWrflDnon - Sitting with rifle
AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon p Gets up from sitting
AmovPsitMstpSlowWrflDnon_Smoking p Sitting and smoking
AmovPsitMstpSlowWrflDnon_WeaponCheck1 p Sitting and checking weapon
AmovPsitMstpSlowWrflDnon_WeaponCheck2 - -
 
AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground - -
AmovPsitMstpSnonWnonDnon_ground p Sitting without weapon
AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon p Sits, goes prone, rises back up

Aswm...

Name Usage Description
AswmPercMrunSnonWnonDf - -
AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon p Swimming
AswmPercMsprSnonWnonDf - -
AswmPercMstpSnonWnonDnon - -
AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf - -
AswmPercMwlkSnonWnonDf - -

Awop

Name Usage Description
AwopPercMstpSgthWnonDnon_end - -
AwopPercMstpSgthWnonDnon_start - -
AwopPercMstpSgthWnonDnon_throw - -
AwopPercMstpSgthWpstDnon_Part1 p Throws a grenade
AwopPercMstpSgthWpstDnon_Part2 - -
AwopPercMstpSgthWpstDnon_Part3 - -
AwopPercMstpSgthWpstDnon_Part4 - -
AwopPercMstpSgthWpstDnon_Part5 - -
AwopPercMstpSgthWrflDnon_End1 - -
AwopPercMstpSgthWrflDnon_End2 - -
AwopPercMstpSgthWrflDnon_Start1 p Throws a grenade
AwopPercMstpSgthWrflDnon_Start2 - -
AwopPercMstpSgthWrflDnon_Throw1 - -
AwopPercMstpSgthWrflDnon_Throw2 - -
 
AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end - -
AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle - -
 
AwopPercMstpSoptWbinDnon_non - -
AwopPercMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_rfl p Uses binoculars
AwopPknlMstpSgthWpstDnon_Part1 - -
AwopPknlMstpSgthWpstDnon_Part2 - -
AwopPknlMstpSgthWpstDnon_Part3 - -
AwopPknlMstpSgthWpstDnon_Part4 - -
AwopPknlMstpSgthWpstDnon_Part5 - -
AwopPknlMstpSgthWrflDnon_End - -
AwopPknlMstpSgthWrflDnon_Start p Kneeling; throws a grenade
AwopPknlMstpSgthWrflDnon_Throw - -
 
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end - -
AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle - -
AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle - -
 
AwopPknlMstpSoptWbinDnon_lnr - -
AwopPknlMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_rfl - -
AwopPpneMstpSgthWnonDnon_end - -
AwopPpneMstpSgthWnonDnon_start - -
AwopPpneMstpSgthWnonDnon_throw p Throws a grenade
AwopPpneMstpSgthWpstDnon_Part1 - -
AwopPpneMstpSgthWpstDnon_Part2 - -
AwopPpneMstpSgthWpstDnon_Part3 - -
AwopPpneMstpSgthWpstDnon_Part4 - -
AwopPpneMstpSgthWpstDnon_Part5 - -
AwopPpneMstpSgthWrflDnon_End - -
AwopPpneMstpSgthWrflDnon_Start - -
AwopPpneMstpSgthWrflDnon_Throw - -
 
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle - -
AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle - -
 
AwopPpneMstpSoptWbinDnon_non - -
AwopPpneMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_rfl - -

Basic...

Name Usage Description
BasicDriver s Sitting (low)
BasicDriverDead -
BasicDriverDying s Sitting (high) [same as crew?]
BasicDriverOut - -
BasicDriverOutDead - -
BasicDriverOutDying - -
BasicSittingGunner - -
BasicSittingGunner_Dead - -

Ladder...

Name Usage Description
LadderDownEnd p steps off the bottom of a ladder
LadderDownLoop p endlessly climbs down a ladder
LadderDownStart p starts at the top of a ladder
LadderStatic p stays still on a ladder
LadderUpEnd p steps off the top of a ladder
LadderUpLoop p endlessly climbs up ladder
LadderUpStart p starts at the bottom of a ladder

Misc

Name Usage Description
Crew s Sitting (high)
DeadState s Dies
LauncherReloadKneel - -
 
para_pilot s parachuting pose
 
PistolMagazineReloadKneel - -
PistolMagazineReloadProne - -
PistolMagazineReloadStand - -
 
SprintBaseDf s runs in one direction endlessly
SprintBaseDfl s runs in circle endlessly
SprintBaseDfr - -
SprintCivilBaseDf - -
SprintCivilBaseDfl - -
SprintCivilBaseDfr - -
 
TestDance - -
TestFlipflop - -
TestJabbaFun - -
TestROM - -
TestROMFingers - -
TestSurrender - -
 
TransAnimBase - -
 
WeaponMagazineReloadKneel - -
WeaponMagazineReloadProne p takes weapon off shoulder, goes prone, reloads, gets up again
WeaponMagazineReloadStand - -


List of moves for Queen's Gambit

Acts...

Name Usage Description
ActsPercMrunSlowWrflDf_TumbleOver p Begins running, then stumbles to his knees before picking up the pace again
ActsPercMrunSlowWrflDf_FlipFlopPara p Runs and dives into a forward roll, then runs again.
ActsPercMstpSlowWrflDnon_Listening p Listening to 'ActsPercMstpSlowWrflDnon_Talking1'
ActsPercMstpSlowWrflDnon_ListeningOrdersUnderFire p Unit stands and listens to a briefing (or similar)for a moment, then crouches to avoid something and carries on listening.
ActsPercMstpSlowWrflDnon_Lolling p Stretches, as if the unit has just woken up
ActsPercMstpSlowWrflDnon_Talking1 p Chatting lazily, weapon lowered
ActsPercMstpSlowWrflDnon_Talking2 p Talking, weapon raised upwards from the shoulder
ActsPercMstpSlowWrflDnon_ThingPassingMoving p Waves to someone, then approaches them and seems to put something on a table. Talking follows.
ActsPercMstpSnonWnonDnon_ArrestingMan p Unit slowly puts his hands behind his head, then kneels, before being bound and kicked to the floor. Used with 'ActsPercMstpSnonWrflDnon_ArrestingSoldier'
ActsPercMstpSnonWnonDnon_ArrestingManLoop p Unit is bound on the floor. Occasionally wriggles about and struggles.
ActsPercMstpSnonWnonDnon_ArrestingManLoopActions p Unclear, seems to do nothing
ActsPercMstpSnonWrflDnon_ArrestingSoldier p Performs an arrest on a unit, used with 'ActsPercMstpSnonWnonDnon_ArrestingMan'
ActsPercMstpSnonWnonDnon_DancingDuoIvan p Does various dance moves
ActsPercMstpSnonWnonDnon_DancingDuoStefan p Dances
ActsPercMstpSnonWnonDnon_DancingStefan p As above
ActsPercMstpSnonWpstDnon_InterrogationSoldier p Interrogating someone, used with 'ActsPercMstpSnonWnonDnon_InterrogationVictim'
ActsPercMstpSnonWnonDnon_InterrogationVictim p Being interrogated, used with 'ActsPercMstpSnonWpstDnon_InterrogationSoldier'
ActsPercMstpSnonWnonDnon_Listening p Similar to 'ActsPercMstpSnonWnonDnon_Talking1'
ActsPercMstpSnonWnonDnon_Talking1 p Anxious talking, no weapon
ActsPercMstpSnonWnonDnon_Talking2 p Talking with no weapon, both arms crossed in front of him
ActsPercMstpSnonWnonDnon_Panicking1 p
ActsPercMstpSnonWnonDnon_Panicking2 p Unit cowers away from something
ActsPercMstpSnonWnonDnon_Panicking3 p
ActsPercMstpSnonWnonDnon_Panicking4 p
ActsPercMstpSnonWnonDnon_Panicking5 p
ActsPercMstpSnonWnonDnon_Panicking6 p
ActsPercMstpSnonWnonDnon_Panicking7 p
ActsPercMstpSnonWnonDnon_ThingPassingStill p
 
ActsPercMwlkSlowWrflDnon_PatrolingBase1 p
ActsPercMwlkSlowWrflDnon_PatrolingBase2 p
ActsPercMwlkSlowWrflDnon_PatrolingBase3 p
ActsPercMwlkSlowWrflDnon_PatrolingBase4 p
 
ActsPknlMstpSlowWrflDnon_ThingPassingMoving p Waves to someone, then approaches them and seems to put something on a table. Talking follows.
ActsPknlMstpSnonWnonDnon_ThingPassingStill p
ActsPknlMstpSnonWnonDnon_TreatingInjured p
ActsPknlMstpSnonWrflDnon_TreatingSoldier p
 
ActsPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_Injured3 p Unit is lying with a wound to the chest on the floor. Eventually staggers up using a prop (low wall?)
ActsPpneMstpSnonWnonDnon_Injured1
ActsPpneMstpSnonWnonDnon_Injured2 p
ActsPpneMstpSnonWnonDnon_Panicking p

Amov...

Name Usage Description
AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape -
AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire -
AmovPercMstpSnonWnonDnon_Panicking3in -
AmovPercMstpSnonWnonDnon_Panicking2in -
AmovPercMstpSnonWnonDnon_Panicking2out -
AmovPercMstpSnonWnonDnon_Panicking2loop -
AmovPercMstpSnonWnonDnon_Panicking3loop -
AmovPercMstpSnonWnonDnon_Panicking1out -
AmovPercMstpSnonWnonDnon_Panicking1in -
AmovPercMstpSnonWnonDnon_Panicking3out -
AmovPercMstpSnonWnonDnon_AmovPlieMstpSnonWnonDnon -
AmovPercMstpSnonWnonDnon_Panicking1loopActions -
AmovPercMstpSnonWnonDnon_Panicking1loop -
AmovPercMwlkSlowWrflDf_ActsPercMstpSlowWrflDnon_HitLeg -
AmovPlieMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon -
AmovPlieMstpSnonWnonDnon -

Asig...

Name Usage Description
AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo -
AsigPercMstpSlowWrflDnon_GoGo -
AsigPercMstpSlowWrflDnon_SendMenInAction -

m#...

Name Usage Description
m1s1pedros -
m1s1wicks -
m1s2lamb -
m1s2wicks -
m1s2zold1 -
m1s2zold2 -
 
m2s1kancler -
m2s1pobocnik -
m2s1wicks -
m2s2bodyguard -
m2s2bodyguard_centered -
m2s2kancler -
m2s2kancler_centered -
m2s2lamb -
m2s2lamb_centered -
m2s2orlando -
m2s2orlando_centered -
m2s2wicks -
m2s2wicks_centered -
m2s2zoldak1 -
m2s2zoldak2 -
m2s3lamb -
m2s3orlando -
m2s3wicks -
 
m5s1gonzales -
m5s1lamb -
m5s1orlando -
 
m6as1gonzales -
m6as1lamb -
m6as1orlando -
m6as2gonzales -
m6as2lamb -
m6as2orlando -
m6bs1zoldak1 -
m6bs1zoldak2 -
m6bs2gonzales -
m6bs2lamb -
m6bs2zoldak1 -
m6bs2zoldak2 -
m6bs3gonzales -
m6bs3lamb -
m6bs3zoldak1 -
m6bs3zoldak2 -

x0...

Name Usage Description
x01lamb -
x01wicks -
x01zoldak1 -
x01zoldak2 -
x03lamb -
x03orlando -
x04gonzales -
x04lamb -
x04orlando -
x05s1gonzales -
x05s1lamb -
x05s1orlandotv -
x05s2gonzales -
x05s2lamb -
x05s2zoldak1 -
x05s2zoldak2 -
x05s3lamb -
x05s3zoldak1 -
x05s3zoldak2 -
x05s4gonzales -
x05s4lamb -
x05s4zoldak -
x05s5a2lamb -
x05s5a2zoldak1 -
x05s5a2zoldak2 -
x05s5alamb -
x05s5azoldak1 -
x05s5azoldak2 -
x05s5b2lamb -
x05s5b2zoldak1 -
x05s5b2zoldak2 -
x05s5bgonzales -
x05s5blamb -

xout...

Name Usage Description
xoutrolamb -
xoutroorlando -
xoutrozoldak1 -
xoutrozoldak2 -