setSide: Difference between revisions
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<dd class="notedate">Posted on 19:05, 6 August 2009 (CEST)</dd> | |||
<dt class="note">'''[[User:Jtgibson|Jtgibson]]'''</dt> | |||
<dd class="note">This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. '''setSide''' does not work for men, vehicles, etc.: it is intended for vehicles. If you want to switch a unit's (''e.g.'', the player's) side in the middle of a battle, make the unit '''[[joinSilent]]''' a group on the given side instead. If you want the unit to become the group leader after joining, use '''[[selectLeader]]'''. I haven't tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)</dd> | |||
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Revision as of 18:05, 6 August 2009
Description
- Description:
- Sets a location's side. The default side is Unknown.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
myLocation setSide resistance
Additional Information
- See also:
- side
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19:05, 6 August 2009 (CEST)
- Jtgibson
- This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for vehicles. If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I haven't tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)