setSide

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Armed Assault version 1.08
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.08

Description

Description:
Sets a location's side. The default side is Unknown.

Syntax

Syntax:
location setSide side
Parameters:
location: Location
side: Side
Return Value:
Nothing

Examples

Example 1:
myLocation setSide resistance

Additional Information

Multiplayer:
-
See also:
SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 16:00, 3 December 2013 (CEST)
Ondrejkuzel
For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
Posted on 19:05, 6 August 2009 (CEST)
Jtgibson
This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I haven't tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)

Bottom Section