Alef – User
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* [[player]] is a pointer to a [[Object#Units|Unit]], "[[isPlayer]] unit" is true also in MP, not while JIP | * [[player]] is a pointer to a [[Object#Units|Unit]], "[[isPlayer]] unit" is true also in MP, not while JIP | ||
* [[Team_Switch]] functions will change the player pointer to another unit | * [[Team_Switch]] functions will change the player pointer to another unit | ||
* [[setVariable]] add a name/value pair to an object | * [[setVariable]] add a name/value pair to an object address space | ||
** what happens if executed with public=true on a createVehicleLocal'd object ? | |||
* dead bodies of respawning units have the same vehicleName of the player | |||
===vehicles assigments=== | |||
assignAsDriver - aG eG | assignAsDriver - aG eG | ||
Revision as of 10:45, 18 December 2009
alef | |
My Sandbox
User:alef/Sandbox |
My Contributions
Special:Contributions/alef |
own stuff
object references
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
vehicles assigments
assignAsDriver - aG eG
moveInDriver - aL eG
unassignVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL
subpages
Radio_command_chart | ArmA_Linux_Server | arma.pie | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP
links
| Category:Scripting Commands ArmA2 | Category:ArmA Classes | ArmA:_Startup_Parameters | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | ArmA:_Default_Files | CMB:SimplifyTesting | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules