captiveNum: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(fill some info)
(MP effects)
Line 5: Line 5:


|1.00|= Game version
|1.00|= Game version
|arg= global|= Arguments in MP
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 22:34, 10 April 2010

Hover & click on the images for description

Description

Description:
Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
Groups:
Uncategorised

Syntax

Syntax:
captiveNum unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_captivity = captiveNum _unit

Additional Information

See also:
captivesetCaptive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section